Skink Priest
pendrake
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What were you shooting with again?the only shooting that was really effective was large monsters
What were you shooting with again?the only shooting that was really effective was large monsters
Ah, your opponent boxed themselves in then. As people become more acquainted, I am positive that there will be tactics which counter this.That would be an issue then since I fielded more units than my opponent both times, you could not flee outside of one of my units range.
It's *sort of* about that, yes. Some combats can be tipped quite harshly, especially by Seraphon's potent units... but, again, the rules have been out for 3 or 4 days now (it's not Midnight just yet EST!), and I think that as time goes on, tactics will evolve. Tell you what; how about this?:And even if you did your shooting was not as effective as 100% of my army beating 50% of the opponents in close combat, the combat phase is really about who gets to attack first and denying your opponent the ability to attack each of your units back.
Not really familiar with Skavens' dynamics, but I've got the same question as Pendrake. I suppose that if you consistently roll extremely well for the Bastiladon, it can do a fair bit of damage... but for the most part, I see it causing like 6 wounds per turn. That's a lot in the context of 8th, and it's even pretty good in terms of AoS, but it's hardly gamebreaking in AoS... and, again, no offense, but the "50-100%" with just one Bastiladon in turn 1-2 seems exaggerated.the only shooting that was really effective was large monsters and that seemed grossly overpowered, to the point that if I wanted I could literally destroy 50% to 100% of my opponents army turn 1-2 if I wanted to.
After reading the lists, it sounds like you took a lot of high-end choices, where he didn't field many. I mean no offense because I have no idea what volume of troops he fielded, but that's just how it looks to me.
It's *sort of* about that, yes. Some combats can be tipped quite harshly, especially by Seraphon's potent units... but, again, the rules have been out for 3 or 4 days now (it's not Midnight just yet EST!), and I think that as time goes on, tactics will evolve. Tell you what; how about this?:
I was having some small scrums with myself earlier, and retreating with terradons to actually fly OVER the charging unit in question in order to drop rocks (retreating takes place in the movement phase, after all) presents a *massive* tactical advantage to the player who retreated. Let's say that you take 10 Terradons as a warscroll. You lose a few in combat, so you decide to retreat, get their worth before they all die, and drop rocks. For every two terradons, you're looking at 2 Mortal Wounds on average in this Movement phase alone. 6 or 7 Terradons could likely pump out 5-7 Mortal Wounds (that's a very conservative estimate; I rolled 10 Mortal Wounds), plus a ton of wounds from Sunleech Bolas in the following turn. Battleshock will cause some problems here for quite a lot of units... in this turn, I reckon one-wound units will lose 3-4 additional models (again, very conservative... the unit I rolled against lost 8). We're already up to 8-11 casualties in one turn from a unit that should have been dead in combat.
If you can land your 2 Terradons (one being the Alpha) within 5" after dropping rocks, and prevent the retreat (not hard to do against infantry since your move is 14"), use Sunleech Bolas in the following turn for another 2-4 wounds on average due to their D6 wound characteristic, though these have saves. If they score 4 hits, which is probable, that's... 14 wound rolls for 7 wounds? So, 6-7 Terradons against a 4+ save, we're looking at 4 unsaved wounds from Bolas, putting the unit at a -4 already, making a Bravery 8 unit break even on Battleshock BEFORE combat.
Now, the Swooping Dive: most infantry is probably trapped now, forced to remain stationary. That ensuing combat (if you lose no terradons, which, admittedly, is unlikely because your opponent is reelingat this point) will probably see two wounds per terradon, for 8-14 unsaved wounds. That is going to lead to a BAD Battleshock phase. After everything, you're looking at around 30 wounds from a unit that would have been dead... If you're playing with wound counts, then that unit is simply gone.
The craziest thing about all of this is that with decent positioning, the 8"-move Skinks can step out of the combat and screen the terradons AGAIN, potentially disrupting this enemy unit from receiving any support. O_O This is especially easy to pull off if you're using a Slann general and give them Gift of the Heavens, letting them just fly directly over everything.
Not really familiar with Skavens' dynamics, but I've got the same question as Pendrake. I suppose that if you consistently roll extremely well for the Bastiladon, it can do a fair bit of damage... but for the most part, I see it causing like 6 wounds per turn. That's a lot in the context of 8th, and it's even pretty good in terms of AoS, but it's hardly gamebreaking in AoS... and, again, no offense, but the "50-100%" with just one Bastiladon in turn 1-2 seems exaggerated.
It's difficult to speak to your other points, but I feel ya on the need for an authority. As balanced as I feel my system is, it is a pain in the neck to enforce the, "No, really, take my word for it.. it works." thing, even after GW apparently leaked an e-mail recommending a nearly identical system.I feel like I would really enjoy playing a game against you, but even as I wargame against myself I end up either playing for fun or using the nuclear option. Someone in authority needs to take the red button away or else I'm just going to keep pushing it lol
Personally, I'd respond to a list like that the same way I'd respond to a list with the 3+ rerollable ward save Chaos Lord on a disc, and plenty of the other WAAC tricks of 8th:That's fine, I'll learn. But, if a unit can do 100+ average wounds no worries, well bone me. I can't compete with that without $$ sinking with my current collection.
Not regulating myself to the kiddie table, but I'll be the one in the corner with a small fluffy list playing newbies. I rock vs newbies.
3+ rerollable ward save Chaos Lord on a disc
Personally, I'd respond to a list like that the same way I'd respond to a list with the 3+ rerollable ward save Chaos Lord on a disc, and plenty of the other WAAC tricks of 8th:
"Sorry, but no thanks."
I think very few people dislike the AoS game mechanics.
3+ rerollable ward save Chaos Lord on a disc,
No no, all that I'm saying is that the decision of who to play against/what lists to play against is ultimately up to the player, and that that hasn't changed. 8th was littered with imbalances, and I'm sure that AoS is too -- but that's GW for ya.Well i think people are confusing a few things. Yeah,, 2 3+ rerollable ward save is a complete f-up of the Army book designer, as is the Banner of the World of game breaking, etc.etc etc. However, that does not mean the game mechanics of 8th are flawed.
On the other hand, that there are no more unkillable things in AoS does not mean that the game mechanics are good.
all that I'm saying is that the decision of who to play against/what lists to play against is ultimately up to the player
No no, all that I'm saying is that the decision of who to play against/what lists to play against is ultimately up to the player, and that that hasn't changed. 8th was littered with imbalances, and I'm sure that AoS is too -- but that's GW for ya.
However, that does not mean the game mechanics of 8th are flawed.
Based on the lizard themes of the stormcast I think we are going to look very different.
Lizard themes among the stormcast? I haven't seen that yet. Have you got links or pics to post?