Slann
Lord Agragax of Lunaxoatl
Eleventh Spawning
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I am aware the Romans were masters of classical siege weapons.
The main issue is that basicly every faction in WHF that has any sort of technology has at minimum classical era siege weapons.
And sure, maybe a roman scorpion is better than an greenskin bolt throwa, but it's not going to give the same advantage as a hellstorm battery gives when fighting orcs.
It is a lot more portable and requires less crew... it is also likely cheaper to make and requires less complex materials to fashion, meaning it could be fielded in, say, batteries of 3+ models, which would then raise its effectiveness to around the same level of lethality or greater as a single Helstorm (which, is, funnily enough, generally agreed to be one of the worst Empire war machines - unreliable and really just a Mortar with more shots in many ways). Not to mention that, if Roman military ingenuity had been applied for a few more centuries as per my what-if scenario (this is fantasy after all), it's entirely possible that a repeater version could have been pioneered. You've said yourself that these are the "masters" of siege weaponry we're talking about here (for humans anyway)... it certainly wouldn't be out of place to consider that the faction's main strength should be War Machines - certainly on par with Empire despite the technology difference... it would be the case of 'more reliable but older tech vs less reliable but newer tech'.
Also, minor sidenote; elves in warhammer tend to have greek/roman inspiration (among other things). They still need their magic, superhuman ability, and immortality to stand up against the various monsters.
To be honest, only the barest inklings of Greco-Roman inspiration can be seen on Warhammer Fantasy Elves. Not to mention that comparing any human faction to Elves is like swings and roundabouts... Elves are innately magical creatures as part of the lore, and of course they'd have to be masters of magic as a result to avoid a plot hole. Their immortality specifically hasn't done them much good - they're a declining race in the Warhammer Fantasy setting. Not to mention that in-game their 'superhuman ability' merely translates to a point of extra Movement and a couple of extra points of Initiative - enough to differentiate them as a race, but not game-changing in terms of 'standing up to monsters'. It's almost as easy to kill an Elf in-game as it is a human.
I'm not sure if I'd still count that as Roman empire if you give them several centuries of innovation. That just sounds like renaissance italian city states with a dash of roman flavour.
Not if the whole nation was actually unified, saved political feuding for behind-the-scenes and its whole modus operandi was oriented around maintaining and advancing its army, logistics and fortifications over everything else, specifically to ensure it survives in a world of monsters... then it would be Rome with a dash of Renaissance Italian City States flavour
Indeed, a faction that is dedicated to its military first and foremost, and has Army Special Rules dedicated to discipline and tactical acumen would go a long way towards defining its originality in comparison to all the others in terms of mechanics and gameplay. Access to better armour than the likes of the Empire and the most reliable non-black-powder artillery in the game would also be its defining features.