CoS:
Battle traits:
- Units can get orders. Each hero can give 1 order. Each unit can recieve 1 order. But 2 heroes can give the same order to different units..
- Move 3"
- +1 attack on the charge
- Apply strike last after shooting
- give a target strike last & a 5+ ward
- Bonus effects depending on the race of the unit
These are reasonably fun. Though I'm not sure if the racial bonusses will see much play. Not unless they get a wave of new models to flesh out the other racial subfactions. Also, bit of a shame that again the rule of one is dumped on everything. Limiting it to once per hero should've been enough.
Subfactions
- Start in "fortified" on your first turn and -1 to wound for enemies on your first turn
Again; this is weirdly limited for a subfaction ability. Are subfactions literally just going to boil down to 1 minor rule this edition?
Spells
- give a unit 3 dice while charging
Again, only a 12" range. Other than that not particularly novel or anything.
Units
- Tahlia Vedra:
- "anti monster" on an attack with 2 rend.
- Can affect 2 units with 1 order.
- Once per game, ressurect a few models.
- Apply strike last to a monster that charged and is in combat with Tahlia once per turn. Why are the requirements that strict?
- Pretty good combat.
- Fusil Major
- 24" gun, auto-wound, anti-hero
- +1 to hit rolls for ranged attack that target what he targeted.
- Can fortify (-1 to rend for attacks targeting him
- Freeguild cavaliers
- +1 damage on charge
- deal mortal wounds on the charge
- Has a standard, but no standard special rule?
- Steelhelms
- Has a musician & standard, but no special rule?
- Can consecrate an uncontested objective, giving you a 5+ ward on nearby units until you lose control.
So couple of things.
1) Is GW sure that they nerfed the range on ranged attacks & not the range on spells & support abilities?
2) That consecration rule is very cool, and very powerfull for what is your most basic troop
3) the anti-X rules are really pointless given the way they've been implemented...
Spearhead:
- altered version of orders that interacts with battlecards in spearhead. Honestly, far too much text for a spearhead mechanic...
- Cavalier-marshal:
- Can ressurect models for units that are out of combat.
- More control-score nonsense
Ressurection is funny, themed as him telling the soldiers to get back up.
The control score nonsense is getting old. GW should show of something else already...