Slann
Imrahil
Thirtheenth Spawning
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and more SM. gues we will have to wait for our space elves....
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Grrr, Imrahil
and more SM. gues we will have to wait for our space elves....
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Yeah, Soulblights was in need of some help.
Yeah, Soulblights was in need of some help.
(Sour grapes complaint) THREE core battalions for Soulblights and ONE for Seraphon.
meh, battalions in AoS 3 aren't particularly exciting anyway so at least we're not missing out on muchYeah, Soulblights was in need of some help.
(Sour grapes complaint) THREE core battalions for Soulblights and ONE for Seraphon. Criminal. (Sour grapes complaint over... for now).
Still cool looking stuff for a Soulblights player.
I agree that all the battalions give you is just free standard commands, so we really aren't missing out of much. But it might send some love to Saurus if we had gotten Firelance for Knights, with one free Run/Charge, and/or Sunclaw for Warriors, with one free All out Attack/All out Defense? Of course, being that Carnosaurs have traditionally gone with each of those battalions maybe that's one reason why GW didn't do it? That, and we're pretty strong in the meta already.meh, battalions in AoS 3 aren't particularly exciting anyway so at least we're not missing out on much
Does make me wonder though why certain factions get more than others though, especially with how minor they are. Was it really impossible to give seraphon 3 battalions? Does Soulblight really need 3? Are they just rolling dice to determine what they will publish in the next update? Who knows.
I mean sure, a small buff is still a buff. But something as insignificant as a single free generic command ability over the course of an entire game isn't going to change a bad unit into a good one. It's minor enough that you might not even really notice it's effects, especially when it's only used a minor secondary battalion and not as your primary force.I agree that all the battalions give you is just free standard commands, so we really aren't missing out of much. But it might send some love to Saurus if we had gotten Firelance for Knights, with one free Run/Charge, and/or Sunclaw for Warriors, with one free All out Attack/All out Defense? Of course, being that Carnosaurs have traditionally gone with each of those battalions maybe that's one reason why GW didn't do it? That, and we're pretty strong in the meta already.
True, I know it's wouldn't make Saurus "better" per se, but I was just trying to look at something that wasn't Skink boosting.I mean sure, a small buff is still a buff. But something as insignificant as a single free generic command ability over the course of an entire game isn't going to change a bad unit into a good one. It's minor enough that you might not even really notice it's effects, especially when it's only used a minor secondary battalion and not as your primary force.
I really wish they hadn't completly abandonded the old battalions. Those were vastly more interesting than what we are left with now.
tottaly agree. lets not fix anything or balance our own game properly, that would be hard.The old battalions were so unbalanced though, I'm glad they are gone. Some armies had incredible ones, while others didn't have any really worth taking.
Cranes Blerpshop said:If you’re a fan of Warhammer Age of Sigmar, we will have a major reveal coming on Monday, pitting two allies of Order against one another in a battle of the elements.
you forgot SCE - lightningKharadron - Air
Sylvaneth - Earth
Fyreslayers - Fire
Idoneth Deepkin - Water
you forgot SCE - lightning![]()
um lightning is most definitely part of the base elements. lighting elementals are a thing in DnD, elder scrolls, most mmos. it's one of the 8 in the extended western octas, is a core element in most magic systems, and is the main damage type of the wind of azyr's lore of heavens.Amusing, but lightning isn’t a base element and Stormcast have already had their 3rd Edition release.
Still, this is GW we’re talking about here, so the possibility still exists![]()
um lightning is most definitely part of the base elements. lighting elementals are a thing in DnD, elder scrolls, most mmos. it's one of the 8 in the extended western octas, is a core element in most magic systems, and is the main damage type of the wind of azyr's lore of heavens.
unless you are talking eastern when it's under wood... or fire and so on and so on I've even seen it attributed to water at least once.Lightning generally tends to be rolled into air as far as elements are concerned (or with fire in the case of avatar for some reason).
If it's properly seperate it's usually cuz you're working with types that aren't necesarly presented as elements (e.g. pokemon).
You might still have lighting elementals as creatures, but then they're usually a subclass of the larger air-elemental class.
If it's just elements it tends to either be the classical greek four, the chinese five, or occasionally a weird hybrid of those two.
yeah modern games. you know like AoS the thing we are talking aboutAs far as I can see, the idea of lightning as a base element was only invented for things like D&D and the Elder Scrolls
except almost ever fantasy game or book or comic with a magic system. you can appeal to historical precedence but that wasn't my point. lots of established elements in fantasy do not adhere to Greek or eastern models.Even in other cultures lightning is not a base element, Hindus and the Japanese believe in Void as a fifth element, and as @PlasmaDavid says the Chinese interpretation is slightly different, but nowhere in the real world describes lightning being a base element,
except you know science what with electricity binging a natural element of our world and one of the basic forces.unless there’s some obscure paper by an obscure academic that I don’t know about that tells of the West having four more base elements in its mythology.