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GW News: LAS VEGAS OPEN 2025

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A least we haven't got that torture to worry about...
Well... to be fair it might still be a SCE release. Just not a new chamber. :D
 
I bet @TheCrazyKhorneGuy is getting into a frenzy of Khornate excitement hearing about this ;)

I’m not too worried myself yet - I’m confident that when they do bring the Fyreslayers update out it’ll make the Khorne update look underpowered, especially if they give more of their units Wards with the runic power. Just imagine a Magmadroth with 4+ Ward laughing off Skarbrand’s axe...

In all seriousness though, Khorne was an easy Army for Fyreslayers to fight in the past, and when our update comes, they will be similarly easy again...
HELL YEAH!!!!
BLOOD FOR THE BLOOD GOD!!!!
 
- Chaos Stormcast, called Traitor Chambers
- Death Stormcast
- Orruk Stormcast of Destruction

...I don't care.
The thing that would bother me would be Lizard Stormcast.
 
Also learned that the Judgements of Khorne (endless spells for them) can't be dispelled but they do have a chance to disappear though.
 
oh and for Skarbrand, did they remove the rule that ignored ways to ignore mortal wounds? like it ignored disgustingly resilient and stuff like that. i really hope they didn't remove that.
 
I just got tipped off to something interesting on the GW webstore: Seraphon, Daughters of Khaine, Dispossessed, Aelves, and Free Peoples all have a sizeable number of kits that are currently marked "out of order" online in North America.

This also includes the Seraphon battletome.

This may really be mere coincidence, but I won't rule out the possibility of this hinting at consolidated battletomes for the likes of the mortal factions of Grand Alliance Order with a possible Seraphon update afterward.
 
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I just got tipped off to something interesting on the GW webstore: Seraphon, Daughters of Khaine, Dispossessed, Aelves, and Free Peoples all have a sizeable number of kits that are currently marked "out of order" online.

This also includes the Seraphon battletome.

The Seraphon Battletome is still available here in Britannia, so I wouldn’t get your hopes up yet.
 
I just saw a preview of the Khorne endless spells that totally aren't endless spells. And damn those things are powerfull. However there's 2 things that I really don't like about em.

1) Only the player that summoned em can move them.
2) Khorne models are immune to significant parts of their effects.

I think this is bad cuz of two reasons. One it breaks with other endless spells Those are usually pretty indiscriminate & especially the fact that only the khorne player can move em takes away a significant chunk of potential counterplay. And secondly, it just goes against the whole "khorne doesn't care from whence the blood came" so it doesn't even make sense in the fluff. These spells should be even more volatile indiscriminate sources of murder than the usuall stuff with it being khornate, yet somehow the khorne player can avoid nearly all it's negative effects while they're also far more difficult to counter in any meaningfull way.
 
The Seraphon Battletome is still available here in Britannia, so I wouldn’t get your hopes up yet.
Fair enough. This observation was rather limited to the Canadian portal, and seems to be more localized to North America in general.

With that said, the fact still remains that 101 items for Age of Sigmar are currently out of stock in North America, of which 47 are part of Grand Alliance Order alone. It might turn out that GW is dragging its heels in replenishing its regional distribution hub in Memphis, but it's rather unusual that they would let this backlog slide to such an extent.

UPDATE: It's a shipping SNAFU. The shipment that's meant to restock the warehouse is 13 days late, and currently on a container ship bobbing somewhere in the middle of the Atlantic.
 
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I just saw a preview of the Khorne endless spells that totally aren't endless spells. And damn those things are powerfull. However there's 2 things that I really don't like about em.

1) Only the player that summoned em can move them.
2) Khorne models are immune to significant parts of their effects.

I think this is bad cuz of two reasons. One it breaks with other endless spells Those are usually pretty indiscriminate & especially the fact that only the khorne player can move em takes away a significant chunk of potential counterplay. And secondly, it just goes against the whole "khorne doesn't care from whence the blood came" so it doesn't even make sense in the fluff. These spells should be even more volatile indiscriminate sources of murder than the usuall stuff with it being khornate, yet somehow the khorne player can avoid nearly all it's negative effects while they're also far more difficult to counter in any meaningfull way.

I’m interested to see I feel they do something similar to this for Fyreslayers, as while we are Dwarfs and go with magic like chalk goes with cheese, some of our characters’ abilities are very similar to magic spells (the Runesmiter’s Magmic Tunnelling and Grand Ritual of Awakening abilities in particular) but are not classed as magical. I can understand GW not giving out any endless stuff for Dispossessed or Kharadron (Dispossessed still refuse to play with wild magic just as they did in Fantasy and Kharadron believe that there’s only science and no magic), but Fyreslayers use some abilities that come close to being classed as magical, very much like the Khorne priests, so we may get some to play with as well.

But yes, I do agree that it is a bit unfair that the Khorne spells are significantly less dangerous to Khorne units than enemy units, because you’re right, the idea of Khorne not caring where the blood flows, only that it does, has been an established part of fluff long before AoS even appeared, and these manifestations of Khorne’s wrath would surely follow represent how callous Khorne is to his own followers.

Edit: Just looked at them now, and they still damage Khorne units just as they do non-Khorne units. Khorne units are just immune to the subsequent debuffs that result from them, I.e. the -1 penalty to hit rolls from the Wrath-axe and the Battleshock penalty from the Bleeding Icon - the blood still flows from all units equally.

As for the part where only Khorne players can move them, I didn’t realise that both players can move ordinary Endless Spells, I thought it was only the player casting the spell who could move it.
 
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This image just popped up, real or fake?
View attachment 52387

I’d say it looks real - the cover is very similar to the rulebook cover as they both have a female Sigmarine on it (although the one here at least looks decent - the one on the core book cover looked a right minger with that tattoo on her forehead).
 
Well we may soon find out as Adepticon is towards the end of the month. I keep wondering what is on the Nighthaunt's head.
Felt like my thoughts were right about new SCE, not new chambers but expanding the models. Well needs to be confirmed whether the expansion actually has the models first.
 
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