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Hopefully this will be better than Games Workshop's last big reveal.
Hopefully this will be better than Games Workshop's last big reveal.
We'll just chalk that up to premium Dawi-Zharr workmanship.I will give you a point for a nicer hat cutout... Only just noticed the white flecks.
I always find Warhammer Underworlds reveals fun. So I have that to look forward to.Hopefully this will be better than Games Workshop's last big reveal.
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And no, before you mention it, a Carnosaur or Stegadon don't even come close.
Check out the big guy's record:
https://www.lustria-online.com/threads/the-best-close-combat-units-in-all-of-warhammer.25298/
We'll just chalk that up to premium Dawi-Zharr workmanship.
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O they can make a game with the demi-gods. But then you get fantasy adeptus titanicus; and your regular troops largely become irrelevantOr to put it simply... leave the demi-gods out of the actual game and strictly to background fluff! The Stormcast Eternals and equivalents should be as powerful as infantry gets on the tabletop.
I'm in complete agreement with you. I like the super big hats for memes and laughs, but the later stuff is much more of my cup of tea. For me, it's everything hellcannon crew and afterwards, that's when the modern Chaos Dwarfs were born. My personal collection is all comprised of the Forge World range*, by which point their design had become much more realistic and less goofy. The important characters still have relatively big hats, but just like with the new blood bowl release, the hats still manage to fit with the proportionality of the model.But the first CD's hats remain a silly thing. I personally love the evolution of their look.
I'm more interested in the Age of Sigmar reveal... but I know how you feel about Age of Sigmar.I always find Warhammer Underworlds reveals fun. So I have that to look forward to.
They look strange to say the least. Ridiculous design.But the first CD's hats remain a silly thing.
It's amusing to think that an Epic-scale AoS game would be far more suiting for god models to be a part of than in the vanilla game. Hell, it'd probably play a lot better than Legions Imperialis too.O they can make a game with the demi-gods. But then you get fantasy adeptus titanicus; and your regular troops largely become irrelevant![]()
It's amusing to think that an Epic-scale AoS game would be far more suiting for god models to be a part of than in the vanilla game. Hell, it'd probably play a lot better than Legions Imperialis too.
For the record, I have zero interest in AoS as a game or as a setting, but I admit that AoS regularly has stunning model releases (just not those awful SCE or OBR). I always look forward to AoS model reveals; second only to Warhammer Underworlds reveals.I'm more interested in the Age of Sigmar reveal... but I know how you feel about Age of Sigmar.
Even as one of the Horus Heresy aficionados on this forum, I'll point to Legions Imperialis as a bad game overall. The issue isn't that Legions Imperialis is limited in terms of factions*, but rather that it's a straight downgrade if you're used to playing Adeptus Titanicus or Aeronautica Imperialis, and that's before bringing up how The Old World completely overshadowed it at launch.I didn't even try Legions Imperialis. If they'd tried making it proper 40k Epic, I would have been interested, but they went with Horus Heresy Imperialis... so... nothing but mirror matches? No thanks. Don't even know what it's like now, years later.
Did GW ever actually explain why they thought adding the gods into the scale of AoS was fitting?It's amusing to think that an Epic-scale AoS game would be far more suiting for god models to be a part of than in the vanilla game. Hell, it'd probably play a lot better than Legions Imperialis too.
I admit that AoS regularly has stunning model releases (just not those awful SCE or OBR)
Or is this simply a consequence of models like Nagash & Archaon carrying over from WHF and GW just not thinking things through?
I mean; they don't even have to dump the model. Just say it's an avatar because the true god is too busy to go to every battlefield or something.Probably that. I don't know how popular Archaon actually is, but I can see GeeDubs panicking at the idea of their big villain suddenly not being represented on tabletop and hurriedly adding him into AoS even though they've explicitly said he is meant to be able to match Sigmar in one-on-one. Same with Nagash, he had barely had time as a tabletop model, so let's just throw him into the pot of AoS.
I was saying on Reddit recently that ideally, next edition of the one after that, GeeDubs finally retire him from a tabletop presence and relegated him to strictly background fluff and lore, let a favoured lieutenant take his place as the leader depicted on table.
That way I can finally stop ranting about Archaon getting shivved by clanrats and instead look for another example of ridiculous moments of powerful figures getting merc'ed by the chaff.
I mean; they don't even have to dump the model. Just say it's an avatar because the true god is too busy to go to every battlefield or something.
It wouldn't be terribly hard to make up some kinda fix.
Not exactly sure they ever gave an explanation for the god models. At least, not in the tabletop sense.Did GW ever actually explain why they thought adding the gods into the scale of AoS was fitting?
Or is this simply a consequence of models like Nagash & Archaon carrying over from WHF and GW just not thinking things through?
Sure, but the suits don't design things. They just yell things like "put in a dragon!". The designers can still make sure the thing is vaguely in the right scale of combat...The problem with that is, it takes common sense. At this point I have learnt that reaching leadership positions of corporations somehow sucks the common sense of from you, so all you can do is make questionable decisions with the delusion that somehow everybody else will totally understand that this is the way it has to be.
It's no surprise really. AoS at launch ported over most of the characters from WHFB. How many AoS-original characters existed when the game first dropped? Of course they had to poach a bunch of pre-existing characters, otherwise the setting would be completely devoid of any substance (or attachment). It was a rushed release with incomplete rules and an incomplete (original) setting. Couple this with the fact that Nagash and Archaon had some brand new shiny expensive miniatures, and of course they were going to be included.Did GW ever actually explain why they thought adding the gods into the scale of AoS was fitting?
Or is this simply a consequence of models like Nagash & Archaon carrying over from WHF and GW just not thinking things through?
The issue is that I'm sick of Space Marines. I understand why GW focuses so much attention on them, but it is boring and exhausting. 40k is absolutely saturated with different variants of Space Marines (let alone the Horus Heresy game). Fantasy was a last refuge from the Space Marine curse until AoS introduced the Sigmarines and then we had to endure release after release of those guys.They really shot themselves in the foot with the original designs just being Sigmarines. I don't mind the full platemail paladin vibe, and even converted one into a DnD character for that purpose, but they'll be forever haunted by the very obviously space marine "inspired" design.
Aside from that, what is your beef with more recent SCE models? Or is this an element of "stop forcing a new model down our throats every other month"?