Ripperdactyl
Dalkarius
New Member
- Messages
- 468
- Likes Received
- 2
- Trophy Points
- 0
I found this on another site that my area uses to arrange campaigns and tournaments talking about the FAQ, here is a summarized version in English.
Full translated summary below:
1) Kroxes do not count towards minimum for Skink units because they are an upgrade.
2) How to resolve a Bolt Thrower shot against such a unit (somewhat complicated)
3) Only Krox US counts for outnumber/fear.
4) Temple Guard units may contain more than one character, but only one may be a Slann.
5) Slann's LoS as Large Target only possible in TG (the reason given: "He could hardly float up if he was on his own.")
6) Terradon drop rocks = missile fire
7) Terradons may drop rocks while charging
8) Impact hits against Stegs are randomized
9) Giant Bow Poison: Only first hit autowound
10) Steg's Howdah Weapons may not stand and shoot and characters may not use their BS.
11) EotG is not a magic item carried by the priest () and Skink's spells and Engine's powers do not affect each other or cancel each other out.
12) Portent of Warding remains in effect until another power is chosen or rider or mount are killed.
13) EotG attacks are magical
14) Salamander may not march and shoot
15) Razordon s&s misfire: no shots at all, (number of misfires)xd3 Skink victims.
16) Razordon s&s enemy too close: must choose take charge
17) Sally/Razordon = US 3 so no -1 on missile fire to hit
18) Kroak's Deliverance of Itza in combination with enemy's magic items weird effects
19) Kroq-Gar's Hand of Gods attack affects enemies in CC
20) Damage from Mark of Xhotl is treated like shooting.
21) Chakax attacks first
22) Tetto'Eko has a 40mm base.
23) Stegadon Spear's impact hits are magical.
24) Piranha Blade + Bane Head = 4 (!) wounds!
25) Blade of Realities does not benefit from Doom&Darkness
26) Staff of the Lost Sun = magical attacks but not Jungle Poison.
27) Horned One is not destroyed by Vaul's unmaking and the likes but rather replaced by a Cold One ()
28) Cupped Hands and miscast result 12: enemy wizard does forget the miscast spell if he does know it himself.
29) Cupped Hands uses army-specific miscast tables!!!
30) Cupped Hands is declared BEFORE you roll on the miscast table. Any Damage is multiplied by a Bane Head.
31) If multiple Items/Rules would affect the same miscast, you talk it out! (good luck...)
32) Plaque of Dominion can be used multiple times (surprise!)
33) Huanchi's Blessed Totem is activated before charge reactions are declared (because it's "fairer").
Full translated summary below:
1) Kroxes do not count towards minimum for Skink units because they are an upgrade.
2) How to resolve a Bolt Thrower shot against such a unit (somewhat complicated)
3) Only Krox US counts for outnumber/fear.
4) Temple Guard units may contain more than one character, but only one may be a Slann.
5) Slann's LoS as Large Target only possible in TG (the reason given: "He could hardly float up if he was on his own.")
6) Terradon drop rocks = missile fire
7) Terradons may drop rocks while charging
8) Impact hits against Stegs are randomized
9) Giant Bow Poison: Only first hit autowound
10) Steg's Howdah Weapons may not stand and shoot and characters may not use their BS.
11) EotG is not a magic item carried by the priest () and Skink's spells and Engine's powers do not affect each other or cancel each other out.
12) Portent of Warding remains in effect until another power is chosen or rider or mount are killed.
13) EotG attacks are magical
14) Salamander may not march and shoot
15) Razordon s&s misfire: no shots at all, (number of misfires)xd3 Skink victims.
16) Razordon s&s enemy too close: must choose take charge
17) Sally/Razordon = US 3 so no -1 on missile fire to hit
18) Kroak's Deliverance of Itza in combination with enemy's magic items weird effects
19) Kroq-Gar's Hand of Gods attack affects enemies in CC
20) Damage from Mark of Xhotl is treated like shooting.
21) Chakax attacks first
22) Tetto'Eko has a 40mm base.
23) Stegadon Spear's impact hits are magical.
24) Piranha Blade + Bane Head = 4 (!) wounds!
25) Blade of Realities does not benefit from Doom&Darkness
26) Staff of the Lost Sun = magical attacks but not Jungle Poison.
27) Horned One is not destroyed by Vaul's unmaking and the likes but rather replaced by a Cold One ()
28) Cupped Hands and miscast result 12: enemy wizard does forget the miscast spell if he does know it himself.
29) Cupped Hands uses army-specific miscast tables!!!
30) Cupped Hands is declared BEFORE you roll on the miscast table. Any Damage is multiplied by a Bane Head.
31) If multiple Items/Rules would affect the same miscast, you talk it out! (good luck...)
32) Plaque of Dominion can be used multiple times (surprise!)
33) Huanchi's Blessed Totem is activated before charge reactions are declared (because it's "fairer").