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Liquidwulfe
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The Lore of Light
Gear/Discipline Choices: I prefer to run my Slaan with a Cupped Hand as well as a Bane Head. I also like to run Focus of Mystery, Soul of Stone, The Focused Rumination, and The Becalming Cognition.
Attribute: The Lore of Light attribute is worthless unless you are running against demons or undead. Otherwise it is pretty badass.
Spells:
Shems Burning Gaze: A fantastic spell, d6 S6 flaming hits are perfect for murdering anything with regen or anything that is flammable. Also useful agains small model count heavy hitters, like giants and Chaos Knights.
Pha's Protection: One of the BEST spells in the lore, creates a 12" bubble buff of -1 to be hit in both close combat and ranged. Also makes war machines cry tears when they need a 4+ to hit.
The Speed of Light : Another 12" bubble buff, making everything I 10 WS 10this spell makes our saurus blocks hit harder, making them need 3's to hit instead of 4's. It also protects them, as most infantry now need 5's to hit them. Combined with Pha's Protection, often your opponent will need 6's to hit your saurus blocks, making them outright scary in close combat. If I can only get two spells off in a magic phase, it is always these two.
Light of Battle: I use this spell on the lizard block I need to hold, or the salamander I charged a flank with to hold an enemy in place. Otherwise its dice best spent elsewhere.
Net of Amyntok: This spell is another fantastic spell. Making enemies take a strength test anytime they want to do anything (move, attack, cast spells) can severely hamper your opponents battle scheme. Even chaos knights fail 33% of the time. This is THE go to monkey wrench to screw with your opponents plans.
Banishment: I normally only cast this spell when I am trying to blow up war machines through volume of fire, or my opponent has demons on the board. Making something reroll its ward saves can be sexy, but its situational at best.
Birona's Timewarp: A downright sexy spell. When combined with Light of Battle, this buff can make a saurus block absolutely nasty in close combat (ASF with I 10 for rerolling misses in close combat). +1 attack, double movement, ASF. It has something for everyone. The fact that you can make this a bubble is absolutely ridiculous.
Final Notes:
I really like lore of light over lore of life. All in all the lore removes the weaknesses that saurus have, and it has some really usefull utility. The best selling point of this lore over life, however, is that you can buff your ENTIRE army with everything, as opposed to just one or two.
Gear/Discipline Choices: I prefer to run my Slaan with a Cupped Hand as well as a Bane Head. I also like to run Focus of Mystery, Soul of Stone, The Focused Rumination, and The Becalming Cognition.
Attribute: The Lore of Light attribute is worthless unless you are running against demons or undead. Otherwise it is pretty badass.
Spells:
Shems Burning Gaze: A fantastic spell, d6 S6 flaming hits are perfect for murdering anything with regen or anything that is flammable. Also useful agains small model count heavy hitters, like giants and Chaos Knights.
Pha's Protection: One of the BEST spells in the lore, creates a 12" bubble buff of -1 to be hit in both close combat and ranged. Also makes war machines cry tears when they need a 4+ to hit.
The Speed of Light : Another 12" bubble buff, making everything I 10 WS 10this spell makes our saurus blocks hit harder, making them need 3's to hit instead of 4's. It also protects them, as most infantry now need 5's to hit them. Combined with Pha's Protection, often your opponent will need 6's to hit your saurus blocks, making them outright scary in close combat. If I can only get two spells off in a magic phase, it is always these two.
Light of Battle: I use this spell on the lizard block I need to hold, or the salamander I charged a flank with to hold an enemy in place. Otherwise its dice best spent elsewhere.
Net of Amyntok: This spell is another fantastic spell. Making enemies take a strength test anytime they want to do anything (move, attack, cast spells) can severely hamper your opponents battle scheme. Even chaos knights fail 33% of the time. This is THE go to monkey wrench to screw with your opponents plans.
Banishment: I normally only cast this spell when I am trying to blow up war machines through volume of fire, or my opponent has demons on the board. Making something reroll its ward saves can be sexy, but its situational at best.
Birona's Timewarp: A downright sexy spell. When combined with Light of Battle, this buff can make a saurus block absolutely nasty in close combat (ASF with I 10 for rerolling misses in close combat). +1 attack, double movement, ASF. It has something for everyone. The fact that you can make this a bubble is absolutely ridiculous.
Final Notes:
I really like lore of light over lore of life. All in all the lore removes the weaknesses that saurus have, and it has some really usefull utility. The best selling point of this lore over life, however, is that you can buff your ENTIRE army with everything, as opposed to just one or two.