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Liquidwulfe
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I may be a bit of a pariah when it comes to the lore I prefer to take with my slaan, but the Lore of Life actually takes a back seat to the Lore of Death when it comes to running my Lizardmen. I didn't see a guide to the Lore, so I figured I would go ahead and make one for it.
The Lore of Death
Gear/Discipline Choices: I prefer to run my Slaan with a Cupped Hand as well as a Bane Head. The Bane Head is just nasty when it comes to this lore, and the Cupped Hand is more for miscast prevention than anything. I also like to run Focus of Mystery, Soul of Stone, The Focused Rumination, and The Becalming Cognition.
Attribute: The Lore of Death attribute is what makes the lore really scary. For every wound we deal with the lore, we have a 1/3 chance of getting an additional power die. This adds up quick, and against most armies means you can frequently cast almost every spell in the lore every phase. Remember, with the Focused Rumination we generate extra power dice, and together you can get some truly incredible power dice generation.
Spells:
Spirit Leech/Caress of Laniph/Fate of Bjunta: These three spells work pretty much the same, and that is to outright kill an enemy model. Paired up with the Bane Head, there is not a character in the game that has a chance of surviving (I recommend saving the Bane Head for their Lord, mages are ususally easy to kill with this lore). What most people don't realize right away is that you can also use these spells to kill war machines, monsters, magic banner carriers in units, ect. The fact that we have three of these spells means we can throw one or two dice at a spell, and either force the opponent to dispel it (burning up his own dice), or let it go off and lose a valuable piece of his army. These also make great filler spells to cast at Monstrous Infantry/Cavalry/Beasts for potential dice generation. (Throw one die at it, watch Rumination kick in, and potentially get a few dice back)
Soulblight: One of the best debuff spells in the game, being able to make ALL enemy units within 24" -1 T and -1 S can be absolutely nasty. It makes most S3 T3 infantry wounded on 2's against our saurus blocks, and needing 6's to wound back. It buffs Salamanders ability to bake entire blocks of infantry, and severely hampers most elite troops.
Doom and Darkness: I consider this one of the best spells in the game when paired up with Salamanders. Most units will make panic tests on a 9, and being able to bring that down to a 6 is just nasty. When combined with your direct damage spells, you can pretty much guarantee that they will not have a BSB by the time this comes rolling around, meaning they will most likely be packing their bags and heading off the table.
The Purple Sun of Xereus: This spell is awesome against any infantry blocks I4 and below. Not only will it outright devastate most infantry blocks, it also generates ridiculous amounts of power dice. Used properly this spell can fill your entire spell pool back up to full. If you can manage to send this spell sideways down the front of your opponents army, even better.
Final Note: Remember, this Lore is not about laying waste to your opponents army. It is about generating ridiculous amounts of power dice, and assassinating every key part of their army while weakening the rest. Used properly, you can easily destroy armies several times your size.
The Lore of Death
Gear/Discipline Choices: I prefer to run my Slaan with a Cupped Hand as well as a Bane Head. The Bane Head is just nasty when it comes to this lore, and the Cupped Hand is more for miscast prevention than anything. I also like to run Focus of Mystery, Soul of Stone, The Focused Rumination, and The Becalming Cognition.
Attribute: The Lore of Death attribute is what makes the lore really scary. For every wound we deal with the lore, we have a 1/3 chance of getting an additional power die. This adds up quick, and against most armies means you can frequently cast almost every spell in the lore every phase. Remember, with the Focused Rumination we generate extra power dice, and together you can get some truly incredible power dice generation.
Spells:
Spirit Leech/Caress of Laniph/Fate of Bjunta: These three spells work pretty much the same, and that is to outright kill an enemy model. Paired up with the Bane Head, there is not a character in the game that has a chance of surviving (I recommend saving the Bane Head for their Lord, mages are ususally easy to kill with this lore). What most people don't realize right away is that you can also use these spells to kill war machines, monsters, magic banner carriers in units, ect. The fact that we have three of these spells means we can throw one or two dice at a spell, and either force the opponent to dispel it (burning up his own dice), or let it go off and lose a valuable piece of his army. These also make great filler spells to cast at Monstrous Infantry/Cavalry/Beasts for potential dice generation. (Throw one die at it, watch Rumination kick in, and potentially get a few dice back)
Soulblight: One of the best debuff spells in the game, being able to make ALL enemy units within 24" -1 T and -1 S can be absolutely nasty. It makes most S3 T3 infantry wounded on 2's against our saurus blocks, and needing 6's to wound back. It buffs Salamanders ability to bake entire blocks of infantry, and severely hampers most elite troops.
Doom and Darkness: I consider this one of the best spells in the game when paired up with Salamanders. Most units will make panic tests on a 9, and being able to bring that down to a 6 is just nasty. When combined with your direct damage spells, you can pretty much guarantee that they will not have a BSB by the time this comes rolling around, meaning they will most likely be packing their bags and heading off the table.
The Purple Sun of Xereus: This spell is awesome against any infantry blocks I4 and below. Not only will it outright devastate most infantry blocks, it also generates ridiculous amounts of power dice. Used properly this spell can fill your entire spell pool back up to full. If you can manage to send this spell sideways down the front of your opponents army, even better.
Final Note: Remember, this Lore is not about laying waste to your opponents army. It is about generating ridiculous amounts of power dice, and assassinating every key part of their army while weakening the rest. Used properly, you can easily destroy armies several times your size.
