Jungle Swarm
Knudsen001
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Hey guys,
I have been playing lizardmen pretty much the whole time I got into fantasy (back when the slann was OG froggy). I have been mainly playing in GT in my area (No and So Cal). I love my lizzys, but with the new book it kinda drained a little out of me. I took a break and went to DoC and now i'm back with the lizzys!. Here is a possible list that i am going to be taking to a GT in the near future. It is a NO slann list with the use of a character deathstar. Tell me your feed back!
Saurus Oldblood
+ Dawnstone
+ great weapon
+ light armour
+ Cold One
Saurus Oldblood
+ Talisman of Preservation
+ great weapon
+ light armour
+ Cold One
Saurus Oldblood
+ great weapon
+ light armour
+ Cold One
Tetto'eko
Saurus Scar-Veteran
+ Armour of Destiny
+ great weapon
+ Cold One
+ Battle Standard Bearer
Saurus Scar-Veteran
+ The Egg of Quango
+ Dragonhelm
+ great weapon
+ light armour
+ Cold One
10 Skink Skirmishers
Blow pipes
10 Skink Skirmishers
Jav
10 Skink Skirmishers
Jav
10 Skinks
+ standard bearer
• 1 Kroxigor
10 Skinks
+ Standard Bearer
• 1 Kroxigor
20 Saurus Warriors
+ musician
+ standard bearer
Bastiladon
Solar Engine
7 Cold One Riders
+ spears
+ Pack Leader
+ musician
+ standard bearer
3 Terradon Riders
+ fireleech bolas
1 Salamander Hunting Pack
+ additional Skink Handler
1 Salamander Hunting Pack
2,499 points
Lords and Heroes: Each of the old bloods and scar vets have the 1+ and strength 7 attacks (23 attacks if all line up)
These guys are going to go inside the cold one unit (6x2). This is act as a character wall with the champion blocking the unit. I have 7 cold ones so that it will give me a hefty amount of LoS. When it comes to people chaffing them up i can just send one old blood out and kill it then have it go back into the unit. The general will be the old blood with the 1+/4+ and the 1+/1+ will be there just in case i need to accept a challenge. The bsb is pretty simple 1+/4+ for survivability. Finally the Egg of Quango is simply there for the combat res if i fell it is going to be a dicy combat.
I am taking Tetto simply because i believe that lore of heavens will work great with this set up. Harmonic for the 1+ saves and commit will bring my opponent closer to me. I know this guy will hurt my comp score, but then again i do not have a level 4 and i do not have a scroll.
Core: I haev tried the big Saurus blocks and i found a love hate for them. They are a great anvil, but almost everytime the just get demolished. Therefore I just decided to take a unit of 20 with H Weap & Shield bunker for Tetto.
I am going with the skink cloud build with 2 units of skirm with javs and one unit of blow pipes just incase there is a monster that needs to be taken down.
I am going to try to the skrox unit. I am making these pretty minimal just to have as flanking units. I think the 3 strength 7 attacks will put a nice blow on anything. The only worry is the combat res that skinks will give ...
Special: Well the bastiladon pretty much there for support for the saurus and to bring a few disspell dice out of the enemy (hell may even break concentration if they throw one dice) I think that random table make your opponent a little on edge.
The Terradons are pretty much chaff killers and with the flame leech boas, they are knock off the regen from some unit when needed.
The cold ones are pretty much the bunker for all my lords and heroes on cold ones.
Rare: I decided to go with the two sallys to help out with hordes of units. These guys are here for the Horde of white lions with the banner of the world dragon or anything in those terms.
Over all i think this list has some balance. Magic will not be the best, but with playing DoC, i have gotten use to the no scroll army. The cold one unit will pretty much eat up through anything that is sent its way.
I main issue that i see are horders of GW guys or killing blow guys. I think grave guard will be my biggest issue, but then again i can just chaff up that unit the best i can.
Thank all of you for your comments. Just be honest and tell me your thoughts
-Knudsen
I have been playing lizardmen pretty much the whole time I got into fantasy (back when the slann was OG froggy). I have been mainly playing in GT in my area (No and So Cal). I love my lizzys, but with the new book it kinda drained a little out of me. I took a break and went to DoC and now i'm back with the lizzys!. Here is a possible list that i am going to be taking to a GT in the near future. It is a NO slann list with the use of a character deathstar. Tell me your feed back!
Saurus Oldblood
+ Dawnstone
+ great weapon
+ light armour
+ Cold One
Saurus Oldblood
+ Talisman of Preservation
+ great weapon
+ light armour
+ Cold One
Saurus Oldblood
+ great weapon
+ light armour
+ Cold One
Tetto'eko
Saurus Scar-Veteran
+ Armour of Destiny
+ great weapon
+ Cold One
+ Battle Standard Bearer
Saurus Scar-Veteran
+ The Egg of Quango
+ Dragonhelm
+ great weapon
+ light armour
+ Cold One
10 Skink Skirmishers
Blow pipes
10 Skink Skirmishers
Jav
10 Skink Skirmishers
Jav
10 Skinks
+ standard bearer
• 1 Kroxigor
10 Skinks
+ Standard Bearer
• 1 Kroxigor
20 Saurus Warriors
+ musician
+ standard bearer
Bastiladon
Solar Engine
7 Cold One Riders
+ spears
+ Pack Leader
+ musician
+ standard bearer
3 Terradon Riders
+ fireleech bolas
1 Salamander Hunting Pack
+ additional Skink Handler
1 Salamander Hunting Pack
2,499 points
Lords and Heroes: Each of the old bloods and scar vets have the 1+ and strength 7 attacks (23 attacks if all line up)
These guys are going to go inside the cold one unit (6x2). This is act as a character wall with the champion blocking the unit. I have 7 cold ones so that it will give me a hefty amount of LoS. When it comes to people chaffing them up i can just send one old blood out and kill it then have it go back into the unit. The general will be the old blood with the 1+/4+ and the 1+/1+ will be there just in case i need to accept a challenge. The bsb is pretty simple 1+/4+ for survivability. Finally the Egg of Quango is simply there for the combat res if i fell it is going to be a dicy combat.
I am taking Tetto simply because i believe that lore of heavens will work great with this set up. Harmonic for the 1+ saves and commit will bring my opponent closer to me. I know this guy will hurt my comp score, but then again i do not have a level 4 and i do not have a scroll.
Core: I haev tried the big Saurus blocks and i found a love hate for them. They are a great anvil, but almost everytime the just get demolished. Therefore I just decided to take a unit of 20 with H Weap & Shield bunker for Tetto.
I am going with the skink cloud build with 2 units of skirm with javs and one unit of blow pipes just incase there is a monster that needs to be taken down.
I am going to try to the skrox unit. I am making these pretty minimal just to have as flanking units. I think the 3 strength 7 attacks will put a nice blow on anything. The only worry is the combat res that skinks will give ...
Special: Well the bastiladon pretty much there for support for the saurus and to bring a few disspell dice out of the enemy (hell may even break concentration if they throw one dice) I think that random table make your opponent a little on edge.
The Terradons are pretty much chaff killers and with the flame leech boas, they are knock off the regen from some unit when needed.
The cold ones are pretty much the bunker for all my lords and heroes on cold ones.
Rare: I decided to go with the two sallys to help out with hordes of units. These guys are here for the Horde of white lions with the banner of the world dragon or anything in those terms.
Over all i think this list has some balance. Magic will not be the best, but with playing DoC, i have gotten use to the no scroll army. The cold one unit will pretty much eat up through anything that is sent its way.
I main issue that i see are horders of GW guys or killing blow guys. I think grave guard will be my biggest issue, but then again i can just chaff up that unit the best i can.
Thank all of you for your comments. Just be honest and tell me your thoughts
-Knudsen