Saurus
Tozon
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So I had the first chance to try out the GHB2017 yesterday and as I was playing my friend who plays pretty competitively I tried building a slightly better list than I normally go for.
I wanted to fit in;
As such the list I came up with was this (apologies for item names, my GHB isn't with me atm):
*Note: I took 140 pts of summon not 120 as this game me options such as 2xrazors & 10 skinks or an eternity warden
I had a test game against a Slaanesh list with something along the lines of:
Greater Deamon
Gaunt Summoner (with 100pts for Balewind -look at this guys, he's filth)
Masque
3x Heralds on Exalted Chariots
3x 20 daemonettes
15 Seekers
I'll be honest, it's been a while since I played and I made some tactically......interesting decisions but managed to come away with a close win, I think it was 15/13 to me on the mission with 6 objectives where you can raze the opponents for D3 VP's
My thoughts for the list:
Final thoughts
I really like this list. I mean I REALLY like this list. I'm sure it will run into issues and I'm not convinced it would be a better choice than the Kroak alternative as Balewind Vortex hasn't changed. I'd love to find 40 more points to increase the summoning pool by 20/40 (160 gets you 10 skinks & 10 warriors/guard for objectives and 180 gets you a Troglodon for the new places of power mission) but I really can't find the points anywhere.
Any opinions on this would be appreciated as I am considering a tournament later this year and this is what I'm going to start painting up for it I think (at worse I think all the units are solid so good to get them painted up)
Cheers
Matt
I wanted to fit in;
- A Slann - with the new rules they seem really solid and with Skink spells added to their kit made them look super attractive
- Shadowstrike - I have never actually used this formation somehow!
- Bastiladon - Now with fewer points
- 3x Razordons as a summoning pool - I think at 40pts a piece for 2D6 shots these guys show potential for 'most improved', summoning a unit in as a character sniper or even hitting small 10 man objective holders is a great use.
- A solid horde core - 40 models are now cheap to run, I wanted to see how they worked in reality
As such the list I came up with was this (apologies for item names, my GHB isn't with me atm):
Slann (260) - Return to life trinket & skink spells
Astrolith Bearer (160) - Dispel scroll
Skink Star Priest (80)
40 Saurus Warriors (360)
40 Skinks (200)
10 Skinks (60)
6 Ripperdactyls (280)
Bastiladon (280)
Shadowstrike (170)
140pts of summon (140)
Total 1990
Astrolith Bearer (160) - Dispel scroll
Skink Star Priest (80)
40 Saurus Warriors (360)
40 Skinks (200)
10 Skinks (60)
6 Ripperdactyls (280)
Bastiladon (280)
Shadowstrike (170)
140pts of summon (140)
Total 1990
*Note: I took 140 pts of summon not 120 as this game me options such as 2xrazors & 10 skinks or an eternity warden
I had a test game against a Slaanesh list with something along the lines of:
Greater Deamon
Gaunt Summoner (with 100pts for Balewind -look at this guys, he's filth)
Masque
3x Heralds on Exalted Chariots
3x 20 daemonettes
15 Seekers
I'll be honest, it's been a while since I played and I made some tactically......interesting decisions but managed to come away with a close win, I think it was 15/13 to me on the mission with 6 objectives where you can raze the opponents for D3 VP's
My thoughts for the list:
- The list seemed really solid overall with the only standout weakness that I can foresee being only 3 characters
- The Slann was just phenomonal, throwing out 3 useful spells every turn. The rerolls 1's to hit constellation is great and the 40 skinks get quite scary with this (especially if the shadowstrike priest nominates the unit for rerolls wounds of 1).
- The teleporting ability I only used twice and both of those ended up being gamechanging. The opponent had to consider the ability at all times and spread his army a bit too thin whilst I could keep relatively tight
- TP one was a unit of 40 skinks into the furthest corner to contest 20 daemonettes on an objective
- TP two was the Starpriest to the far side of the board to snipe a character left on 1 wound with mystic bolt to deny the objective
- The horde of Warriors with a slann and an astrolith does serious work, getting through 15 seekers, 20 daemonettes and finishing off a greater daemon, all whilst staying above 20 models. Adding mystic shield and summon starlight makes them defensively sound too.
- The Horde of skinks is also surprisingly good. When you are hitting on 3s and rerolling 1s, a lot of wounds just get through when you may not expect them too (30ish hits, 10 wounds), at 200 points this is great.............and they can still wary fighter when needed!
- Summoning I really like now everything is that bit cheaper. I think a summon pool of between 100 and 200 is a really good tool as it allows for so many options.
Final thoughts
I really like this list. I mean I REALLY like this list. I'm sure it will run into issues and I'm not convinced it would be a better choice than the Kroak alternative as Balewind Vortex hasn't changed. I'd love to find 40 more points to increase the summoning pool by 20/40 (160 gets you 10 skinks & 10 warriors/guard for objectives and 180 gets you a Troglodon for the new places of power mission) but I really can't find the points anywhere.
Any opinions on this would be appreciated as I am considering a tournament later this year and this is what I'm going to start painting up for it I think (at worse I think all the units are solid so good to get them painted up)
Cheers
Matt