My thoughts they saw how KOW was playing with a couple of spells and thought they would try it, I may be clutching at straws with that theory.
@Drofnum I'd freaking hope they don't prize their books based on length... god forbid they discover that they can make the typsetting a tad larger and charge more in that case... I'd assume it's based on content & adding 1 paragraph should not have a significant influence on prize.
Small derail here;
Have they updated any of the battletomes yet? I'm wondering if I wait until after the next set of updates if I'll lose any content that was in an older tome.
Just go to your local shop or online. An easy example is the Destruction book($16.50) compared to the Order book($33). Literally the only difference is the size. And if you go look through the three books i listed you will see that at minimum adding those things to the GHB would be 3 pages per faction, there are a ton of factions right now but even if you just take the 4 chaos, 4 big order factions, the 3 main destruction and 3 main death factions you're looking at 42 more pages. I get that you want them all in easy to access places but with the way they are going its not really feasible and they arent going to change what they are doing when they just recently started doing this.
Meh, I don't know KOW, but I'd assume KOW has more going for it than just 2 base spells & 1 special spell that frequently is a more powerfull version of 1 of the two basespells for each wizard. I get that they'd want to simplify the magic system of fantasy given that it seems quite complex. But they did rather overdo it. Especially in combination with the rule of one magic becomes extremely limited.
Ah well, maybe it'l be improved ^^
edit.. god I'm making an asthonishing amount of typping errors for some reason since I started posting here...
True, but chess is only a 2 page rule book, and if you want to win tournaments in AoS you need to memorize the enemy warscrolls as much as your own!Also, chess relies depressingly much on memorisation, try becoming a grandmaster a great deal consist of memorising configurations and how to win from that configuration![]()
I think a lot of AoS hate comes from people who confuse complexity with tactical depth. The two things arent even meaningfully related in a lot of cases. Chess is of course the greatest example of this.
True, but chess is only a 2 page rule book, and if you want to win tournaments in AoS you need to memorize the enemy warscrolls as much as your own!
I think most tournaments have to have the list submitted, and most players can have a look at their opponents lists before the match starts. And you can look up what the opponents unit does in the app, in fact I normally put them in my battle for quick reference. You don't need to take first on the tournaments to have a good time, just my comparison to a chess grand master.
How are the rules hidden or not available when they are an app click away? Its super super easy to check what an opponent is claiming with the app. I personally do have my warscrolls printed on a sheet of cardstock cause i prefer that to the app, but I always pull up the opponents army when we start a game so I can see what their units do and to make sure things are honest if i dont really know the person i'm playing.
I think this is also a point for AoS as the rules are far less complex than 40k and thus less prone to this sort of behavior.
Magic.
I wish they would come up with magic rules and spells that had a visual component.
Examples:
I'd like to be able to zap foes and turn them into sheep, or tree stumps, or newts, or rock pillars—something harmless. But something that results in replacing one model with another.
I'd like for there to be terrain-based summoning spells that mark the tabletop battlefield for the rest of the game. Rain of Boulders, Create Crevasse, Summon Wall, Geyser of Flame, Pit of Tar, Conjure Whirlwind, Pool of Mud....