I'm about to head out and grab the book, so this evening I can paint and prepare some models with my little brother
However, before I do, I was wondering if you guys could give me some advice?
I had two army builds in mind, which I want to use against that competitive dude whom I beat a while ago:
http://www.lustria-online.com/threa...i-destroyed-him-and-then-we-had-a-talk.18347/ So I was wondering which idea you guys felt would be the most successful?
Army A:
Fangs of Sotek 100
Slann 260 (double teleport, resurrect item)
Oldblood on Carno 280 (-1 to hit item)
Sunclaw: 130
Sunblood 120
40 Warriors 360
40 Warriors 360
10 Warriors 100
Skink Priest with Priestly Trappings 80
Skink Priest with Priestly Trappings 80
Skink Starpriest 80 (Prism with mortal wounds)
Razordon (Or Salamander? Which one is better?) 40
1990
Army B:
Fangs of Sotek 100
Slann 260 (Starseer and Starpriest spells, resurrect item)
Oldblood on Carno 280 (-1 to hit item)
Sunclaw: 130
Sunblood 120
40 Warriors 360
40 Warriors 360
20 Warriors 200
Skink Priest with Priestly Trappings 80
Skink Priest with Priestly Trappings 80 (prism with mortal wounds)
1970
The idea is to try and start in the first round, and then buff my 40 Saurus Warriors stack with Starlight, mythic shield, and with my double Priests would try and make sure they get the charge reroll buff from Priestly rites, and teleport them in. Followed by a 9" required charge and start aggressively. There are two differences here:
A) In the first option I would also gain the Starpriest his bite damage buff (6+ wound double damage bite attacks), and I could teleport the Sunblood in as well, so that they would get 2 bite attacks instead of 1 (in option B I can only teleport in one, so without the Sunblood around they will not gain the extra attack). Then charge in while my Hunters steed (+1 charge) buff is on, so I would have to roll 8+ but I have double rerolls. After that I can teleport my Oldblood on Carno and my Skink Starpriest in, through which I can deal 2x D3 mortal wounds thanks to the Slann being able to use him as a Arcane vassal for his Arcane bolt, and his own item since I just position him there to provide the buffs to the Saurus who survived the first wave.
The second option would be similar, but with far less damage potential due to the Starpriest not being around, with me only being able to teleport one unit at a time. However, at the same time it will be safer as I have "Curse of Fates" to allow me to make sure they are able to at least charge (if you roll a 1 for the Seraphon teleport ability), and even more chance they can just walk. Coupled with the possibility of using the Curse of fates to lower the charge roll required to 7+. Not to mention having 10 more warriors in my other stack so all attacks gain +1 to hit.
Which of these two options sounds the best to you guys?