Slann
Crowsfoot
Guardian of Paints
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The ideal use of chaff is when they rout after being charged, thereby allowing a hammer unit behind the chaff to charge the opponent's unit now in front of the hammer. If chaff's Nerve is too low they will rout from a few ranged attacks, opening up the hammer too early and allowing the opponent to attack them. If chaff's Nerve is too high they might not break when charged, holding up your hammer. 12/14 seems to be the average sweet spot between these two extremes - against heavily ranged (dwarf gun line) armies they will still get killed in turn 1, and against low melee (goblin) armies they still might not break when charged, but on average it seems to be there or there abouts. If you're aiming to play in tournaments you need to set up an army that will be able to deal with a wide range of armies and styles because you won't know what armies you are facing until they are on the board.
Hi guys after reading the above by @BAE I was totally confused why?
Answer, I have never really gamed and all the terms used mean nothing too me "Chaff", "Hammer" etc
So this thread is a plea for help can you explain all the terms used for me?
Thanks in advance
Crow