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AoS Forbidden Power discussion

Meh, even per wizard it'd be awkward the moment you have more than 1 available cast. I like how they do it with Kroak's celestial deliverance getting progressivly harder to cast. A mechanic like that would have my preference as long as they can manage to find some balance in between "too easy so certain models with excessive acces to modifiers succeed anyways" and "too difficult, so without modifiers getting more than 2 casts off is basicly impossible". The way the new arcane bolt works, being more effective with a better casting roll, also helps curb abuse simply cuz if it succeeds multiple times, a bunch of those are probably not going to be too impressive.


Meh, as long as Nagash retains his ridiculous volume of spellcasts and his modifiers he'l Always break any halfway interesting magic rules. A model that has 9 spellcasts when the average wizard has 1 and a +3 bonus to all of those spellcasts is just ridiculous… The first thing they should do if they want to make magic interesting is nerf him into the ground (or at least, his casting abilities). I'm not surprised he's one of the prime reasons for the rule of one.

There is 1 Nagash player at my store and no one wants to play against him...

Imo bringing Nagash, who is basically a god was a bad idea by GW. Imagine if you could field any of the major Chaos Gods or Sigmar himself. It would break the game..
 
There is 1 Nagash player at my store and no one wants to play against him...

Imo bringing Nagash, who is basically a god was a bad idea by GW. Imagine if you could field any of the major Chaos Gods or Sigmar himself. It would break the game..
He and Allarielle are the only proper gods right? Though Kroak should overshadow both fluffwise if they ever came around to actually make him do anything beyond sit in his spaceship.

But yeah, it's weird as hell that literall gods have gotten models. I'm curious who thought that'd be a good idea.
 
But yeah, it's weird as hell that literall gods have gotten models. I'm curious who thought that'd be a good idea.

The models released with the end times in 8th WHFB.
 
They could've not made em gods after the end times though.

Everyone who was given a Wind of Magic became gods. It is odd in terms of game play to have a literal god on the table though.
 
Everyone who was given a Wind of Magic became gods. It is odd in terms of game play to have a literal god on the table though.
Then make up some fluff as to why they're not super powerfull, put them on par with the most favoured daemons like Kairos that would also have the benefit of explaining how the entire pantheon managed to have so much trouble with the gods of chaos (the pantheon squabbling amongst themselves doesn't really cut it, it's not like chaos presents a united front either with all it's backstabbing and powerstruggles.). Or just make up some nonsense that the models are mere avatars/projections of their respective god's powers as for some reason the gods themselves can't go to the battlefields themselves cuz fluff. There were ways to avoid all this nonsense.

On that note, where are most of the other gods? I know all Geltz has had in AoS is a few throwaway sideways references but I'm not sure about some of the others.
 
GW should have limited their use to narrative play...
That'd still influence the rest of the game. Especially if they have a proper model. It's not like a special character sheet released in white dwarf or something like that.

To be honest a better approach might've been to threat them like the titans in 40K, basicly impossible to field in a "normal" game due to their excessive point costs. Plus that way they can be even more ridiculously OP compared to the average model and Nagash can't accidently be killed by a Lucky skaven :p
 
Does anyone have the point costs of the Forbidden Power items? I haven't decided to pick it up yet, but points could make a huge difference.
 
The points are on warscroll builder.

Penumbral engine - 100 pts (terrian costs points?)
Lauchon the soulseeker - 60 pts
Shards of Valagharr - 40 pts
Soulscream Bridge - 80 pts
Horrorghast - 60 pts
 
So, given that, is there any reason to buy Forbidden power for us? The spells are expensive for minor buffs/debuffs. The movement is great for non-Seraphon.

I am not sure if I want to spend 100 pts on a terrain piece that I may not get to use due to terrain placement rules.
 
I won't be buying it. The Penumbral Engine Mystic shield might be useful if I'm camping EoTGs or the extra Cmd Pts for a Saurus build. .. But it would guarantee flip to the one I don't want and stay there all game. Lol
 
Only reason i am thinking of Right now is to mount the Penumbral Engine on to a Stegadon or Bastilodon to make a cool unique Version of a Solar Engine/Engine of the Gods ;)

Gr, Imrahil
That is a wonderful idea now I'm going to have to buy it just for that
 
The main reason for me to buy them, it's that they are great models. I especially love the boat.

But i don't know if it's a sufficient reason...
 
The main reason for me to buy them, it's that they are great models

That is the reason for most of my buys ;) ... sadly there are even more lovely models i am not able to buy :(

But for this kind of money I'd buy something else... maybe some new Seraphon models coming up :angelic:
(fingers crossed)

Gr, Imrahil
 
Only reason i am thinking of Right now is to mount the Penumbral Engine on to a Stegadon or Bastilodon to make a cool unique Version of a Solar Engine/Engine of the Gods ;)

Gr, Imrahil
Isn't it a tad large for that?

And I think the main appeal for us is the book given that the book itself is supposed to have new artifacts and spells .The endless spells are somewhat underwhelming, with the exception of the shards. That one seems like it could be quite usefull.
 
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