Carnasaur
Caneghem
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Fighting in initiative order seems bad for us at first, but with the way "stepping up" will work, striking first isn't nearly as important as it used to be. Overall, this change makes strength, toughness, and armor more important. Unless your opponent is taking out models in your second rank, you will get full attacks back (third rank for spears). Thus combat will much more closely represent combat potential rather than which infantry block happens to initiate the combat by gaining a charge or being quicker.
Just to put this in perspective, I'll run some simple numbers using the old damage calculator I still have on my hard drive.
Assuming 5x4 blocks for simplicity sake.
Empire Swordsmen vs. HW + Shield Saurus
Swordsmen strike first killing 0.74.
Saurus strike back with 3.33 kills on average.
How about some black guard? This could get ugly...
Black Guard (with rerolls) kill 3.33 Saurus
Saurus come back with 4.17
Wow, that's actually pretty surprising. Hmm, how about some dwarven elite?
Ironbreakers vs. Saurus
Ironbreakers (strike first!) kill 1.67 Saurus
Saurus kill 1.25
Sort of highlights the importance of armor, and the relative unimportance of offense. Having two attacks (for infantry), is now only 50% better than having 1 attack.
Chaos Warriors vs. Saurus
Warriors deal 2.5
Saurus kill 1.25
So you see Warriors outkill us 2 to 1, but remember they are paying a good 5 points more per model. The Saurus will have more numbers or other support, as there is a 100 point difference between these two blocks of 20. Also by some rumors, Chaos warriors won't be able to march anymore (3+ basic save?)
With the high value of armor save, I would probably advise a shift to HW+SH in larger numbers rather than spears.
Another big thing to keep in mind, that spells which buff or debuff troops will become much more effective. Let's have our Slann cast transmutation of lead on the Chaos Warriors.
Warriors kill 1.25
Saurus kill 1.88
That's a swing of 1.88 in favor of the Lizardmen.
Just to put this in perspective, I'll run some simple numbers using the old damage calculator I still have on my hard drive.
Assuming 5x4 blocks for simplicity sake.
Empire Swordsmen vs. HW + Shield Saurus
Swordsmen strike first killing 0.74.
Saurus strike back with 3.33 kills on average.
How about some black guard? This could get ugly...
Black Guard (with rerolls) kill 3.33 Saurus
Saurus come back with 4.17
Wow, that's actually pretty surprising. Hmm, how about some dwarven elite?
Ironbreakers vs. Saurus
Ironbreakers (strike first!) kill 1.67 Saurus
Saurus kill 1.25
Sort of highlights the importance of armor, and the relative unimportance of offense. Having two attacks (for infantry), is now only 50% better than having 1 attack.
Chaos Warriors vs. Saurus
Warriors deal 2.5
Saurus kill 1.25
So you see Warriors outkill us 2 to 1, but remember they are paying a good 5 points more per model. The Saurus will have more numbers or other support, as there is a 100 point difference between these two blocks of 20. Also by some rumors, Chaos warriors won't be able to march anymore (3+ basic save?)
With the high value of armor save, I would probably advise a shift to HW+SH in larger numbers rather than spears.
Another big thing to keep in mind, that spells which buff or debuff troops will become much more effective. Let's have our Slann cast transmutation of lead on the Chaos Warriors.
Warriors kill 1.25
Saurus kill 1.88
That's a swing of 1.88 in favor of the Lizardmen.