You aren't mounted on a carpet. You buy it, it gives you flight.Rettile said:rapid question: a model on the carpet get a +1 to the armour save for being mounted?
thegraymist said:I am really LOVING this concept. The most efficient build I can see to take care of the heavily armoured opponents is:
Flying Carpet
Talisman of Preservation for the 4+ Ward
Charmed Shield (to give him a fighting chance vs cannons on turn 1) +1AS
Light Armour +1AS
Great Weapon
Gives him 2+ AS with 4+ward with S7 attacks. It's a tiny bit more expensive but has the same effect and a save on the first cannonball. Let's face it, if he died on turn 1 we'd be ticked. Total 255, means I can still get in a Slann with Convergence and Chanelling Staff. Only 4 spells but still...
Oh the fun you could have!
Lizardmatt said:You aren't mounted on a carpet. You buy it, it gives you flight.Rettile said:rapid question: a model on the carpet get a +1 to the armour save for being mounted?
You're still unit type infantry.
Which is better; you get a 4+ look out save for being near 5 or more infantry.
Way better than a +1 to armor save that Lizard characters don't need.
-Matt
Caneghem said:Remember, the Aladdin-blood can still be stomped!
Maert said:4+ ward won't make you invulnerable to cannons nor to death nor to metal. You still will not (should not!) let those spells target him, or let cannons shoot at him.
Against cannons, you only get 50% protection (you'll just as likely to fail it as you are to pass it), and against Metal or Death, it's the luck of the roll (number of hits) that will seal your faith. Even if you don't die outright, you'll get a wound or two and won't be as useful.
I'd prefer the 1+ rerolable to 4+ ward for this guy. He'll be able to target specific combats, go where his 1+ rerolable and high toughness will make him last for a long time.
GCPD said:Caneghem said:Remember, the Aladdin-blood can still be stomped!
I've got it: Oldladdin!
You raise a good point, Canegham. Your build comes in a close second for me as its extremely resilient in combat. Statiscally superior to 2+/4++, in fact, especially against all important S5 and S6 attacks (and Stomps).
But I'd still be just too nervous about Death snipes or Metal magic all the same. And the S7 really helps punch through that 1+ armour save.
I think I'll run with the 4++ crutch for a while and see if its as vulnerable as I fear.
Edit: Would you be at all tempted with a Potion of Strength over the Sword of Might? One round of 5 S8 attacks will really hurt; though I don't think the Oldblood has the WS to really make the most of it.
GCPD said:In regards to your last point, I'd be interested in what units you'd see as a good match up.
Rango said:Oldlaladdin has a lot of potential strategy wise and fun wise
You did a good job describing kits and missions
I squeezed in GW, LA, SH, Dawnstone and Dragonhelm in my 2400 Slann led list.
This guy gets the job done
On the sunny side, model of this guy would be an awesome sight
I played three games with Oldaladdin and the people could not stop laughing
JamJar said:I agree with talisman of pres.
Oldblood with:
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shield
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charmed shield (for cannons) or enchanted shield (for 1+ save)