Cold One
Mark Sinosich
Active Member
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Imagine Chamelon Skinks attacking in the following scenario with the following 3 units:
Chamelon Skinks
- hit rolls of 6+ do 2 damage
- base hit on 3+
Astrolith
- may reroll failed hit rolls for any Seraphon within 10"
Skink Chief
- add 1 to all hit rolls for a Skink unit within 10"
When rolling to hit:
1 is a miss
2 is a miss, "may" reroll to fish for a 5-6 double damage or modify by +1 to a hit of 3.
3-4 are hits
5-6 are double damage hits
It's interesting that you "may" reroll (what would become a hit - because its currently a miss) a dice to possibly get more damage.
All of this is because Rerolls come before Modifiers, so say the rules.
Chamelon Skinks
- hit rolls of 6+ do 2 damage
- base hit on 3+
Astrolith
- may reroll failed hit rolls for any Seraphon within 10"
Skink Chief
- add 1 to all hit rolls for a Skink unit within 10"
When rolling to hit:
1 is a miss
2 is a miss, "may" reroll to fish for a 5-6 double damage or modify by +1 to a hit of 3.
3-4 are hits
5-6 are double damage hits
It's interesting that you "may" reroll (what would become a hit - because its currently a miss) a dice to possibly get more damage.
All of this is because Rerolls come before Modifiers, so say the rules.