Ripperdactyl
IggyStarhost
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Hi guys,
Here are three battlereps of my first tournament of last weekend. Good to know is that I’ve had near to zero experience with Warhammer. But I do love Math and have done a ton of reading on this forum! The tournament rules were 1250 points with rules of 1000 points, so 2 battleline and max 2 behemoths.
The list I played:
Allegiance: Seraphon
Leaders
Skink Priest (80)
- General
- Priestly Trappings
- Trait: Master of Star Rituals
Skink Starpriest (80)
Skink Starpriest (80)
- Artefact: Prism of Amyntok
Battleline
10 x Skinks (60)
- Boltspitters & Star Bucklers
10 x Skinks (60)
- Boltspitters & Star Bucklers
Units
3 x Kroxigor (160)
4 x Razordons (160)
1 x Salamanders (40)
Behemoths
Bastiladon (280)
Stegadon (240)
Total: 1240 / 2000
Allies: 0 / 400
Wounds: 77
The Idea behind this list was mobility and enough sturdiness to hold objectives.
For the heroes I wanted the priest with MoSR to have a 75% chance of rerolling saves and charge rolls. Besides that I wanted 2 casters, one for mystic shield. And another for either Summon starlight or use as a mortal wound dealer with arcane bolt. This is also the reason I gave one the Prism. To be able to teleport him somewhere and Prisom + Arcanebolt the last wounds of an important heroe/behemoth.
The Razordons were just meant to be teleported to shoot at something threatening at 12 inch range, supported by Laserbeam and Bow to remove a threat. The skinks were to tie up the enemies and screen, where one unit would always screen the kroxigors since they can hit from behind them and wildly increase their survivability. Stega to teleport and charge, of skink alpha on bastiladon and charge anything that is near. Bastiladon just as a laser tank. For the remaining 50 points I found one old salamander and threw it in there, to grab objectives or form a nice threat harassing the opponents.
My first game was against a youngster who play Nurgle Skaven. Clan pestilins I believe they are called. Here is what he played. I couldn’t remember the artifacts:
Leaders
Plague Furnace (200)
Plague Priest with Plague Censer (80)
Epidemius Tallyman of Nurgle (200)
Battleline
40 x Plague Monks (240)
- Foetid Blades
- Pestilens Battleline
10 x Plague Monks (70)
- Foetid Blades
- Pestilens Battleline
10 x Plague Monks (70)
- Foetid Blades
- Pestilens Battleline
War Machines
Plagueclaw (180)
Battalions
Congregation of Filth (140)
Total: 1180 / 2000
Allies: 0 / 400
Wounds: 90
The mission was scorched earth with 4 objective since we where on a 4x4 table. He started deploying. Due to all the hype and tension I forgot to take a lot of pictures, but some might help.
He had 10 plaguemonks on the top left objective and on the other objective he had 10 Monks, the plagueclaw and Epidemius. In the center was the Furnace, surrounded by 40 Monks to buff him up.
On my left I fielded the kroxigors with skink screen, and added a salamander on the objective.
My plan was to fight the furnace and 40 monks in the center locking them into combat and push for the top left objective to raise it, since it wasn’t that heavily protected.
He won priotity and moved the furnace up quite a lot with the monks. The rest also shuffled forward a bit and the plagueclaw missed. But he moves his Monks in the top left corned over his objective, keeping just 3 in range. Claiming two points 2-0.
On my turn I noticed the gap in his backfield so I buffed everything up with my priest and gave the Razordons a mystic shield. The teleported them to the top left. I rolled a 6, so could move.
Fairly confident I could shoot the 10 monks of the objective let alone after a charge. I would just have had more models remaining then him. But my opponent was a young kid and forgot that Seraphon could teleport, so it felt a bit cheesy to do that and raise his objective on the first turn. So I just put that back 12 inch to just shoot and not charge him and raise the objective. The razordons killed 8 monks in shooting and the rest ran away. The basti and stegadon shot in the furnace and did great damage. Total of 8 wounds, of which 3 were passed to the monks. So he was down 2 brackets.
I ended my turn and evend the score to 2-2.
He won priority again. On his turn he shot the catapult in the razordon taking one out. The shot the furnace forward to my objective, where only my Salamander was sitting and the only model I had in range of the objective.
That was my first rookie mistake of the day. If he would kill the salamander he could raise my objective. But the Old ones favoured me and the salamander hung on by one wound, since he was in cover. The big unit of monks daisy chained the top left objective and pushed the rest forward to my objective. Ending his turn with another 2 points: 4-2.
On my turn I buffed everything again. I teleported my Skinkstarpiest with prism to the backfield to beam his priest, but he failed the arcane bolt. I shot with everything in range into the furnace and left it on 1 wound. And the razordons in the 40 monks mob, clearing 7 of them (they had a ward of 6+). The skinks and kroxigor charges the furnace, so I could waryfighter the skinks around to reclaim my objective. The furnace took out a kroxigor, and the kroxigor finished the furnace and some monks.
I then charged my stegadon into the 10 monks on the right, and cleared them out. Ending the turn at 2-2.
He won another priority roll and killed the kroxigors with the catapult and the big mob of Monks.
He pushed his Epidemius forward to block my upcoming skinks. He didn’t do much else this turn and ended at 6-4.
On my turn I pushed my right skinks further forward to grab his objective where only 2 models where. Knowing I could warry fighter around the Epidemius. (Oh My Slanns, skinks are so good at objectives!). I charged my bastiladon in the big mob of monks to keep them locked. The stegadon moved around the catapult and made a big charge of 11 moving around on the objective where we now both had one model. I tried to charge with my Starpriest aswell to have 2, but he failed the charge. In combat, I knew I would probably be best to start with the bastiladon. But wanting to seal the deal, and having no clue wat a catapult could do, I killed it with my stegadon combined with the damage it received from the bow. Gaining that objective for 3 that turn. Where my opponent conceded.
It was a fun first game, where I’m proud I didn’t cheese my way into winning on the first turn. And learned from my mistake to better protect my objectives. Really was sweating there!
The next report will follow hopefully tomorrow, againts Daughters of Khaine! Hope you enjoyed!
Here are three battlereps of my first tournament of last weekend. Good to know is that I’ve had near to zero experience with Warhammer. But I do love Math and have done a ton of reading on this forum! The tournament rules were 1250 points with rules of 1000 points, so 2 battleline and max 2 behemoths.
The list I played:
Allegiance: Seraphon
Leaders
Skink Priest (80)
- General
- Priestly Trappings
- Trait: Master of Star Rituals
Skink Starpriest (80)
Skink Starpriest (80)
- Artefact: Prism of Amyntok
Battleline
10 x Skinks (60)
- Boltspitters & Star Bucklers
10 x Skinks (60)
- Boltspitters & Star Bucklers
Units
3 x Kroxigor (160)
4 x Razordons (160)
1 x Salamanders (40)
Behemoths
Bastiladon (280)
Stegadon (240)
Total: 1240 / 2000
Allies: 0 / 400
Wounds: 77
The Idea behind this list was mobility and enough sturdiness to hold objectives.
For the heroes I wanted the priest with MoSR to have a 75% chance of rerolling saves and charge rolls. Besides that I wanted 2 casters, one for mystic shield. And another for either Summon starlight or use as a mortal wound dealer with arcane bolt. This is also the reason I gave one the Prism. To be able to teleport him somewhere and Prisom + Arcanebolt the last wounds of an important heroe/behemoth.
The Razordons were just meant to be teleported to shoot at something threatening at 12 inch range, supported by Laserbeam and Bow to remove a threat. The skinks were to tie up the enemies and screen, where one unit would always screen the kroxigors since they can hit from behind them and wildly increase their survivability. Stega to teleport and charge, of skink alpha on bastiladon and charge anything that is near. Bastiladon just as a laser tank. For the remaining 50 points I found one old salamander and threw it in there, to grab objectives or form a nice threat harassing the opponents.
My first game was against a youngster who play Nurgle Skaven. Clan pestilins I believe they are called. Here is what he played. I couldn’t remember the artifacts:
Leaders
Plague Furnace (200)
Plague Priest with Plague Censer (80)
Epidemius Tallyman of Nurgle (200)
Battleline
40 x Plague Monks (240)
- Foetid Blades
- Pestilens Battleline
10 x Plague Monks (70)
- Foetid Blades
- Pestilens Battleline
10 x Plague Monks (70)
- Foetid Blades
- Pestilens Battleline
War Machines
Plagueclaw (180)
Battalions
Congregation of Filth (140)
Total: 1180 / 2000
Allies: 0 / 400
Wounds: 90
The mission was scorched earth with 4 objective since we where on a 4x4 table. He started deploying. Due to all the hype and tension I forgot to take a lot of pictures, but some might help.
He had 10 plaguemonks on the top left objective and on the other objective he had 10 Monks, the plagueclaw and Epidemius. In the center was the Furnace, surrounded by 40 Monks to buff him up.
On my left I fielded the kroxigors with skink screen, and added a salamander on the objective.
My plan was to fight the furnace and 40 monks in the center locking them into combat and push for the top left objective to raise it, since it wasn’t that heavily protected.
He won priotity and moved the furnace up quite a lot with the monks. The rest also shuffled forward a bit and the plagueclaw missed. But he moves his Monks in the top left corned over his objective, keeping just 3 in range. Claiming two points 2-0.
On my turn I noticed the gap in his backfield so I buffed everything up with my priest and gave the Razordons a mystic shield. The teleported them to the top left. I rolled a 6, so could move.
Fairly confident I could shoot the 10 monks of the objective let alone after a charge. I would just have had more models remaining then him. But my opponent was a young kid and forgot that Seraphon could teleport, so it felt a bit cheesy to do that and raise his objective on the first turn. So I just put that back 12 inch to just shoot and not charge him and raise the objective. The razordons killed 8 monks in shooting and the rest ran away. The basti and stegadon shot in the furnace and did great damage. Total of 8 wounds, of which 3 were passed to the monks. So he was down 2 brackets.
I ended my turn and evend the score to 2-2.
He won priority again. On his turn he shot the catapult in the razordon taking one out. The shot the furnace forward to my objective, where only my Salamander was sitting and the only model I had in range of the objective.
That was my first rookie mistake of the day. If he would kill the salamander he could raise my objective. But the Old ones favoured me and the salamander hung on by one wound, since he was in cover. The big unit of monks daisy chained the top left objective and pushed the rest forward to my objective. Ending his turn with another 2 points: 4-2.
On my turn I buffed everything again. I teleported my Skinkstarpiest with prism to the backfield to beam his priest, but he failed the arcane bolt. I shot with everything in range into the furnace and left it on 1 wound. And the razordons in the 40 monks mob, clearing 7 of them (they had a ward of 6+). The skinks and kroxigor charges the furnace, so I could waryfighter the skinks around to reclaim my objective. The furnace took out a kroxigor, and the kroxigor finished the furnace and some monks.
I then charged my stegadon into the 10 monks on the right, and cleared them out. Ending the turn at 2-2.
He won another priority roll and killed the kroxigors with the catapult and the big mob of Monks.
He pushed his Epidemius forward to block my upcoming skinks. He didn’t do much else this turn and ended at 6-4.
On my turn I pushed my right skinks further forward to grab his objective where only 2 models where. Knowing I could warry fighter around the Epidemius. (Oh My Slanns, skinks are so good at objectives!). I charged my bastiladon in the big mob of monks to keep them locked. The stegadon moved around the catapult and made a big charge of 11 moving around on the objective where we now both had one model. I tried to charge with my Starpriest aswell to have 2, but he failed the charge. In combat, I knew I would probably be best to start with the bastiladon. But wanting to seal the deal, and having no clue wat a catapult could do, I killed it with my stegadon combined with the damage it received from the bow. Gaining that objective for 3 that turn. Where my opponent conceded.
It was a fun first game, where I’m proud I didn’t cheese my way into winning on the first turn. And learned from my mistake to better protect my objectives. Really was sweating there!
The next report will follow hopefully tomorrow, againts Daughters of Khaine! Hope you enjoyed!






