Hi folks, new WHFB player, have played 40K and others but I got some Lizardmen for Christmas and I've started a fledgling army. I could get together as much as 2000pts but there's not much variation in the list. I Currently, I've got the basic battalion box, Tictaq'to, an Ancient Stegadon and Grymloq, but can't even field my carnosaur, as Grymloq or not, due to the % points cost until I get more.
I'm wondering what you might suggest against a ridiculously mobile TK army? Two of my buddies play TK, but my one friend has a nearly-all-chariot/cavalry based army supported by a Necrosphinx and half a dozen scarab swarms. As it is right now, I'm looking at taking a ton of impact hits, no room to maneuver, and will likely end up having to grind him down slowly. For the time being, I'm going to try to tie up his wall o' chariots with Scarus Warriors, hit him in the flanks with Cold Ones and a Scar-Vet Cowboy, and harass him with giant stegadon-blowpipes and skink skirmishers. Basically I've gotta roll with what I've got at this point.
PS, I couldn't find anything to say so, but Poisoned attacks are viable vs. Undead, right? Fluff-wise it doesn't make a lot of sense that my blowpipes can poison a reanimated skeleton, but I don't think there's anything in the rules.
Any suggestions?
Gracias
I'm wondering what you might suggest against a ridiculously mobile TK army? Two of my buddies play TK, but my one friend has a nearly-all-chariot/cavalry based army supported by a Necrosphinx and half a dozen scarab swarms. As it is right now, I'm looking at taking a ton of impact hits, no room to maneuver, and will likely end up having to grind him down slowly. For the time being, I'm going to try to tie up his wall o' chariots with Scarus Warriors, hit him in the flanks with Cold Ones and a Scar-Vet Cowboy, and harass him with giant stegadon-blowpipes and skink skirmishers. Basically I've gotta roll with what I've got at this point.
PS, I couldn't find anything to say so, but Poisoned attacks are viable vs. Undead, right? Fluff-wise it doesn't make a lot of sense that my blowpipes can poison a reanimated skeleton, but I don't think there's anything in the rules.
Any suggestions?
Gracias