Well I played the game last night, against Wood Elves, but I suspect not a really competitive list – There were no walking trees/shrubbery for a start.
However, most of his units were small, all about 120 points, while I had fewer units of (generally) higher points.
As expected, a lot of bows, which thankfully over the first two turns managed to kill only 3 saurus and a couple of skinks. Poor rolling on his part and I did make quite a few saves early on.
He won the roll off to deploy and chose to let me start
Spells – I got 2nd sign and the comet.
Deployments:
Him: 5 fast cav, 10 archers block of spears 2 x archers Nasty skirmishing things, fast cav
(With some characters) (1 on a hill on baseline)
Marsh
Building, Building gap, wood(5xscouts) marsh
wood
Me: skinks chamo
Sallies skinks CoC Saurus Krox
I won roll off for first player and decided to go first (I had no idea if this was a good thing or not, but hey, lets be pro-active!)
A shake of hands and we’re off!
T1
Lizards:
Sallies moved forward to threaten his cav, skinks moved to edge of building to do the same. Cold One Cav marched forward. As did saurus and Krox. No magic, shooting or combat
WE:
Fast cav opposite sallies moved to behind the building, facing the skinks. The middle archers and spears backed up slightly (now out of charge range).the other archers stayed still. His other fast cav moved forward to the krox, and his other skirmishing things (I can’t remember their name but had a wizard and various options as to benefits they could gain each turn, but not able to take same one consecutively, and were immune to psychology) move behind the cav.
T2
Lizards:
Sallies move up, pivoting a bit and can see the fast cav. Skinks stay still. Cold one cav move up again (no where for his archers to go now). Saurus plod forward. Krox charge his cavalry.
Shooting – The sallies roast their fast cav completely.
Magic – Failed to cast.
Combat – My krox went to town on the fast cav, killing 4, the last one fleeing. I followed up and caught it.
So far so good – two wood elf units down for minimal losses.
WE:
His skirmisher things charge the krox – He said he was expecting them to do well against them. He selected an extra attack per figure.
A magic missile and shooting took off a couple of cold one cav.
Combat: Poor rolling and some saves meant only one krox died, with another on one wound remaining.
Three krox then rolled back and won combat! However the WE held.
T3
Lizards:
Cold one cav charge archers. Sallies and skinks start marching round my left flank as all the WE are now on the right side. Saurus back up a little bit to avoid concentrated archery fire.
Magic was very successful. Got comet and 2nd sign, with three re-rolls. I placed comet marker close to his two archer units and his spear block. They now have to move or risk the comet.
Shooting – I think I got a couple of archers that were harassing units from the middle wood.
Combat – the krox killed some more of the skirmishing unit facing them, but lost one in return.
The cold ones slaughtered the archers, running down a sole survivor, but running off the board also.
WE:
Comet adds 1 to the marker.
Spear block and two units of archers move, but are still close to the marker.
The spear block and saurus are now facing each other across a wood.
A small number of saurus are lost as well as a chamo skink to archery.
In combat I didn’t lose a krox (thanks to a reroll!) but killed some more off, they fled, I followed up and caught them.
T4
Lizards
Still no comet and counter now up to 3.
Cold one cav come back on board. Sallies and skinks continue marching. Krox turns in to move from my right to left.
My saurus are just outside charge range. Damn!
Magic failed.
No combat.
WE:
The comet lands!
Oh boy this could be good. Two units of archers are close to the marker and with the spear block a little further away. A half decent roll could get all three. I roll for range, and get a 1! WHAT? We measure and all units are more than three inches away. A 2 would have caught both archer units, a 3 them plus the spears.
My oppo says if that roll had been higher, that would have been the game.
He charges with his spear block into my saurus (which gets them away from the cold ones threatening their rear).
He shoots are my krox, plinking one more off. Only one left, which miraculously stands.
In combat the WE win, just but I hold.
He had also charge a couple of scout archers into the chamo skinks, which fled after a couple of casualties. He chased them down.
T5:
Lizards:
I charge the cold one cav at one unit of archers, which flees.
The skinks are now in range of his scout archers, and plink one off.
No magic, minimal shooting.
In combat we hold again, each doing some damage to the other, with me outnumbering him.
WE:
A little jiggery pokery with the archers sees five shoot at the sole krox, killing it.
Skinks lose a model to scout archer shooting.
In combat I lose by one, needing 6 on cold blooded. I get 7. They rout. He follows up and catches them.
T6:
Lizards:
Sallies are now back in the game and roast 6 from a 10 man archer unit, who flee.
I left the cold one cav where they were letting the sallies get the archer unit. I didn’t want to risk a lucky stand and shoot charge response.
WE:
Spear block moves forward and one character has a magic bow, which he uses to kill the skink priest.
We total up and I had lost by c350 points, down to two dice rolls – The comet and saurus leadership.
Despite the loss, really enjoyed it and will be playing more.
Delighted to get my cold bloods on the table again. It will be 6th edition again next week. Vampire counts.