Kroxigor
SlannOfItza
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This is my first attempt at making an army around a Carnosaur, so any advice is welcome. Also, I have so many terradons because I have 5 models, but no where else to put 30-60 points because I only have so many models. And in this Army list I'm gunna write why I did certain things, etc.
Lizardmen Tournament Army List 1998/2000pts
Saurus Oldblood
- Light Armor
- Enchanted Shield
- Burning Blade of Chotec
- Glyph Necklace
- Wardrums of Xahutec
- Carnosaur
So I figure with the Wardrums he can move well enough to get a flank and rip some people to shreds. I figured the blade at least gives a total of -4 to armor and I can hunt a hydra or a unit with drakenhof banner, plus he has a 1+ armor save and a 5+ ward. Open to Item change suggestions here (though I'd like to keep wardrums)
Skink Priest
- Level 2
- Diadem of Power
- Engine of the Gods
Standard Defensive Engine of the Gods, the Bubble, and later Burning Alignments help. Nothing to fancy here.
Skink Priest
- Level 1
- Dispel Scroll
- Dispel Scroll
Scroll Caddy, pretty standard.
Scar-Veteran
- Hide of the Cold Ones
- Shield
- Great Weapon
- Battle Standard Bearer
A tough BSB who can survive pretty well with toughness 6 and the option to have str 7 attacks or a 1+ armor save. He's just to toughen and help the major saurus block hold. That and he causes and makes the unit immune to fear.
24 Saurus Warriors
- Spears
- Standard Bearer
- Musician
A Big unit I know, I've never been much of a fan of MSU saurus, even though I hear good stuff about em. I figure with the 5 man cushion between loosing a rank bonus, and the BSB this unit should be able to take nasty hammer charges. The point is my two monsters are going to run oposite flanks, splitting the enemies armies, or herding them into this large unit.
10 Skink Skirmishers
10 Skink Skirmishers
10 Skink Cohorts
10 Skink Cohorts
10 Skink Cohorts
All skinks are for redirecting and harassment, so I can control who charges what without losing too many points.
5 Terradon Riders
Big I know, wish I could run only 4 but points were awkward. Figure this many the drop rocks is a decent threat anywho. That and they have enough wounds to take out multiple warmachines crews and then head for the archers and etc.
Salamander
- Extra Handler
Standard Salamander, for panic checks and etc.
Total:
Power Dice: 3+1+2 (6)
Dispel Dice: 2+1+2 (5~7)
Dispel Scrolls: (2)
84 Models
Lizardmen Tournament Army List 1998/2000pts
Saurus Oldblood
- Light Armor
- Enchanted Shield
- Burning Blade of Chotec
- Glyph Necklace
- Wardrums of Xahutec
- Carnosaur
So I figure with the Wardrums he can move well enough to get a flank and rip some people to shreds. I figured the blade at least gives a total of -4 to armor and I can hunt a hydra or a unit with drakenhof banner, plus he has a 1+ armor save and a 5+ ward. Open to Item change suggestions here (though I'd like to keep wardrums)
Skink Priest
- Level 2
- Diadem of Power
- Engine of the Gods
Standard Defensive Engine of the Gods, the Bubble, and later Burning Alignments help. Nothing to fancy here.
Skink Priest
- Level 1
- Dispel Scroll
- Dispel Scroll
Scroll Caddy, pretty standard.
Scar-Veteran
- Hide of the Cold Ones
- Shield
- Great Weapon
- Battle Standard Bearer
A tough BSB who can survive pretty well with toughness 6 and the option to have str 7 attacks or a 1+ armor save. He's just to toughen and help the major saurus block hold. That and he causes and makes the unit immune to fear.
24 Saurus Warriors
- Spears
- Standard Bearer
- Musician
A Big unit I know, I've never been much of a fan of MSU saurus, even though I hear good stuff about em. I figure with the 5 man cushion between loosing a rank bonus, and the BSB this unit should be able to take nasty hammer charges. The point is my two monsters are going to run oposite flanks, splitting the enemies armies, or herding them into this large unit.
10 Skink Skirmishers
10 Skink Skirmishers
10 Skink Cohorts
10 Skink Cohorts
10 Skink Cohorts
All skinks are for redirecting and harassment, so I can control who charges what without losing too many points.
5 Terradon Riders
Big I know, wish I could run only 4 but points were awkward. Figure this many the drop rocks is a decent threat anywho. That and they have enough wounds to take out multiple warmachines crews and then head for the archers and etc.
Salamander
- Extra Handler
Standard Salamander, for panic checks and etc.
Total:
Power Dice: 3+1+2 (6)
Dispel Dice: 2+1+2 (5~7)
Dispel Scrolls: (2)
84 Models