Okay this is the army I plan to take against my friends vampire counts. Things I know are in his army
Dire wolves escorting death knights with vampire lord, a varghulf, black coach, and a big skellie block escorting a necro on a corpse cart. not sure what else but I suspect zombies and more skellies somewhere.
Lords and Heros:
Slann two disciplines focus of mastery and becalming cogitation. Magic items: cupped hands, diadem of power, and cursed charm. Spells; lore of light
Skink priest level 2 EOTG, Wardrum, and plaque of tepok
Scar vet on a cold one with light armor a shield BBOC and carnosaur pendant
Core:
2 Squads of 10 skink skirmishers no upgrades
1 squad of twenty saurus with spears a standard and musician will escort the scar vet
Special:
a squad of 3 terradons(and a partridge in a pear tree)
5 cold one riders no command
1 squad of 10 temple guard full command, with a blood statuette of spite and a plaque of dominion
With this setup I have 64 points left not sure what to spend it on
I am tempted to spend 50 of it on a squad of skink cohorts which would solely be used as cannon fodder but not sure what to do with the 14 points left after that hah
Basic battle plan: Either one or both of the skink skirmishers will be be protecting the EOTGs flanks because I will mainly be marching around and blasting spells from itself the slann and eotg
the terradons will primarily work with the cold ones to bait and smash their other mission will be to try and whittle away at enemies black coach while keeping the enemy cav occupied.
I'll probably send my main saurus block up against his main skeletal forces and the corpse cart.
of course this is all dependent on Murphy's law of war "no plan can withstand contact with the enemy"
Dire wolves escorting death knights with vampire lord, a varghulf, black coach, and a big skellie block escorting a necro on a corpse cart. not sure what else but I suspect zombies and more skellies somewhere.
Lords and Heros:
Slann two disciplines focus of mastery and becalming cogitation. Magic items: cupped hands, diadem of power, and cursed charm. Spells; lore of light
Skink priest level 2 EOTG, Wardrum, and plaque of tepok
Scar vet on a cold one with light armor a shield BBOC and carnosaur pendant
Core:
2 Squads of 10 skink skirmishers no upgrades
1 squad of twenty saurus with spears a standard and musician will escort the scar vet
Special:
a squad of 3 terradons(and a partridge in a pear tree)
5 cold one riders no command
1 squad of 10 temple guard full command, with a blood statuette of spite and a plaque of dominion
With this setup I have 64 points left not sure what to spend it on
I am tempted to spend 50 of it on a squad of skink cohorts which would solely be used as cannon fodder but not sure what to do with the 14 points left after that hah
Basic battle plan: Either one or both of the skink skirmishers will be be protecting the EOTGs flanks because I will mainly be marching around and blasting spells from itself the slann and eotg
the terradons will primarily work with the cold ones to bait and smash their other mission will be to try and whittle away at enemies black coach while keeping the enemy cav occupied.
I'll probably send my main saurus block up against his main skeletal forces and the corpse cart.
of course this is all dependent on Murphy's law of war "no plan can withstand contact with the enemy"