Chameleon Skink
Tokek
Well-Known Member
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Following up from Darren's excellent showing at SCGT and the fact that he did it with a non-filthy Seraphon list I thought it might be fun so see we we can build on the basic principles into something filthy enough to handle the top tables.
As I understand it the key elements of the list are
1. A big alpha-strike from Shadowstrike Rippers
2. Kroak buffed up with Astrolith and Balewind to take out things that the Rippers can't reach or kill (or to clear a path for them)
3. Speedy skinks - always good for blocking and objective taking
So as a more filthy variation how about :
Allegiance: Order
Leaders
Lord Kroak (540)
Saurus Astrolith Bearer (160)
Saurus Astrolith Bearer (160)
Skink Starseer (160)
Skink Starpriest (100)
Battleline
10 x Skinks (80)
- Boltspitters & Star Bucklers
10 x Skinks (80)
- Boltspitters & Star Bucklers
10 x Skinks (80)
- Boltspitters & Star Bucklers
Units
9 x Ripperdactyl Riders (420)
Battalions
Shadowstrike Starhost (120)
Scenery
Balewind Vortex (100)
I have to admit I quite like the double Astroliths as with me attempting 6 spells a turn that +2 will mean I actually get them. Kroak should be on the Balewind for +3. Also the +16" on spell range is a beautiful thing on Kroak and should give more freedom in where to deploy him for full effect. It is hardly bad on the Starpriest either - being able to hit a large unit of Skyfires with Starlight from across the table could be sweet.
Any more suggestions for trying to make an efficient power list along these lines?
As I understand it the key elements of the list are
1. A big alpha-strike from Shadowstrike Rippers
2. Kroak buffed up with Astrolith and Balewind to take out things that the Rippers can't reach or kill (or to clear a path for them)
3. Speedy skinks - always good for blocking and objective taking
So as a more filthy variation how about :
Allegiance: Order
Leaders
Lord Kroak (540)
Saurus Astrolith Bearer (160)
Saurus Astrolith Bearer (160)
Skink Starseer (160)
Skink Starpriest (100)
Battleline
10 x Skinks (80)
- Boltspitters & Star Bucklers
10 x Skinks (80)
- Boltspitters & Star Bucklers
10 x Skinks (80)
- Boltspitters & Star Bucklers
Units
9 x Ripperdactyl Riders (420)
Battalions
Shadowstrike Starhost (120)
Scenery
Balewind Vortex (100)
I have to admit I quite like the double Astroliths as with me attempting 6 spells a turn that +2 will mean I actually get them. Kroak should be on the Balewind for +3. Also the +16" on spell range is a beautiful thing on Kroak and should give more freedom in where to deploy him for full effect. It is hardly bad on the Starpriest either - being able to hit a large unit of Skyfires with Starlight from across the table could be sweet.
Any more suggestions for trying to make an efficient power list along these lines?