Saurus
Maedhros
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I'm playing in a map based campaign right now and one of my nearest neighbors, and hence most likely a common opponent will be ogres.
I've played him twice now in practice games (~2k points) and have gotten tabled both times, which is naturally a bit frustrating considering how looked down on ogres are generally.
My list is a fairly generic Slann list; TG, Saurus block, CoC, S.Skinks, C.Skinks, sallies, EotG. And his is a MSU ogre list with most units having two ogres and a champion. There are also a few butchers and rinox riders. I can't expect to get the charge on him with any reliability due to his long charge range and while I clearly out magic him it doesn't seem damaging enough or even remotely reliable.
So far my main tactics have been to try to cause panic checks with the sallies (which is iffy with str 3 and his big bases), shoot at whatever I can with the skinks while march blocking and try to not get flanked (which has been hard with my two blocks vs his 5-6 smaller blocks and fling as much magic at him as I can before it's too late. With would allocation tricks it's even hard just to kill off single ogres with shooting or magic. To boot the great weapons (str 6 and often more) tear saurus to ribbons since they need 2s to wound and go through what little armor I have.
The most straightforward way I can think of to take him apart would be a carnosaur but I don't have the model and am not allowed to change my army list. in the campaign. Hell I can't even switch away from Lore of Death on my slann in this current campaign set up.
Anyhow, regardless of whether I can implement the changes at this time does anyone have any advice for dealing with this? Different units, different spells, or just general tactics would all be appreciated. Thanks
I've played him twice now in practice games (~2k points) and have gotten tabled both times, which is naturally a bit frustrating considering how looked down on ogres are generally.
My list is a fairly generic Slann list; TG, Saurus block, CoC, S.Skinks, C.Skinks, sallies, EotG. And his is a MSU ogre list with most units having two ogres and a champion. There are also a few butchers and rinox riders. I can't expect to get the charge on him with any reliability due to his long charge range and while I clearly out magic him it doesn't seem damaging enough or even remotely reliable.
So far my main tactics have been to try to cause panic checks with the sallies (which is iffy with str 3 and his big bases), shoot at whatever I can with the skinks while march blocking and try to not get flanked (which has been hard with my two blocks vs his 5-6 smaller blocks and fling as much magic at him as I can before it's too late. With would allocation tricks it's even hard just to kill off single ogres with shooting or magic. To boot the great weapons (str 6 and often more) tear saurus to ribbons since they need 2s to wound and go through what little armor I have.
The most straightforward way I can think of to take him apart would be a carnosaur but I don't have the model and am not allowed to change my army list. in the campaign. Hell I can't even switch away from Lore of Death on my slann in this current campaign set up.
Anyhow, regardless of whether I can implement the changes at this time does anyone have any advice for dealing with this? Different units, different spells, or just general tactics would all be appreciated. Thanks