Salamander
The Sauric Ace
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As the new and updated armies finally have arrived, we would like to know what the thoughts about the following various of close combat units in the 0.9.0 army book are.
In this thread we would like to know the feedback regarding the close combat part of the unit; what they mannish during the close combat and what they can and cannot do? Is the concept true to your idea about the unit, should it have had less or more value in the Close combat phase? Any other thoughts and ideas are more than welcome.
Saurian Totem Warriors
Skink Braves
Snake Swarms
Saurian Shrine Guard
Saurian Raptor Riders
Croxisaurus
Skink Sky-Riders
Maceosaurus
Triceratops
Spinosaurus
Bare in mind that these are still not the final rules, that will be the end results. It is still mainly up to you to playtest and make sure everything is balanced and in order.
In this thread we would like to know the feedback regarding the close combat part of the unit; what they mannish during the close combat and what they can and cannot do? Is the concept true to your idea about the unit, should it have had less or more value in the Close combat phase? Any other thoughts and ideas are more than welcome.
Saurian Totem Warriors
- Spear
- Sword
Skink Braves
- Additional Hand Weapons
- Poison
Snake Swarms
Saurian Shrine Guard
- Weapons Master
Saurian Raptor Riders
Croxisaurus
- Halbard
- Great Weapon
Skink Sky-Riders
- Pterodactyl
- Pteranodon
Maceosaurus
Triceratops
- Sharp Horns
Spinosaurus
- Predatory Roar
Bare in mind that these are still not the final rules, that will be the end results. It is still mainly up to you to playtest and make sure everything is balanced and in order.