I think the general consensus is we like the way the rules have changed, or can at least tolerate it, but despise the way the fluff has been irreparably altered, and the Old World has been killed off so they can get those sweet copyrightable names, while introducing newer, unlikable factions to replace the coolness of the Empire and other Old World forces, like the Sigmarines, while also shoving factions they didn't really feel like developing anymore, such as the Tomb Kings, to the side by conveniently killing them off during the End Times. As far as rules go, while I generally don't like comparing table tops to video games, Monster Hunter World is a good comparison to the Warhammer view on the AoS rules. Some hardcore fans don't like it, because they feel like it's a watered down, unintelligent form of their complex, unforgiving game, and don't like that it's appealing to new players, while all the other hardcore players see it for what it is, a somewhat simplified version of the usual Monster Hunter formula, intended to draw in a new generation of Monster Hunter players while also maintaining enough complexity and depth for more experienced players of the franchise to enjoy. Except, you know, Capcom didn't destroy every story and monster that was in the older games, crush it beneath their heel, and grind it into dust before the horrified eyes of their playerbase, while cackling maniacally as they introduced a new, painfully similar, but not quite the same, world in which new Monster Hunters will take place, like GW did.