Neither of these ^ really describes ^ the effects of an earthquake.
1) Is a decent description of a sinkhole suddenly revealing itself. (However, insufficient force to mimic an earthquake.)
1.5) An underground nuclear test does this also, but in that case the entire table would collapse and the contents of adjacent tables would collapse into the newly formed valley. (Now that would be strong enough to register as an earthquake.)
2) Good description of a 500kg bomb impacting the tabletop, it would penetrate the ground to a depth of 10-15 feet (2-3 inches), detonate “flinging everything outwards”, and it would leave a crater four inches (20 feet) deep with a radius of forty feet at least. (That would require placing a 16 inch diameter crater terrain piece on the table.)
go away with your physics, if we'd scale it anything that'd be limited to just the table wouldn't qualify as an earthquake
A floating birthing pool!!! Something that's super hard to cast (9/10) but hard to dispel in turn. Generates 2d6 skinks or d6 saurus guard every turn and keeps moving around. Gets extra if it's near the slan. Love the serpent idea for damage dealing.
I rather like that idea. It moves some of the summoning away from the slann, allowing them to cast more spells or be left out altogether. Also it gives our skinks heroes some value if they can tend to it.
Make the pool float around and roll a d6:
On a 1, nothing happens.
2-3: heal 1 wound on each unit near it (ressurecting models)
4-5: heal D3 wounds or summon d6 skinks or warriors, D3 guard or 1 kroxigor.
6: Heal D3 wounds and pick one of the summons.
A nearby slann can cast a spell to force the effect he wants, but can only force it if the same effect didn't happen the previous turn.
Having 1 skink hero on foot tending to the pool allows re-rolls of 1.
Having 2 skink heroes adds 1 to the result of the roll.
Somehting like that'd be neat.
Imho, I'd also love for the EoTG to be changed into basicly this. It'd give it a much clearer purpose and roll. Plus
To be honest I think we have enough summoning already.
We have "sufficient" summoning, but currently it's has about 0 interaction with the opponent and barely any interaction with ourselfs. Shifting some of it to an endless spells opens up options for interaction. Plus it's far more satisfying to cast a spell in order to summon than it is to have your slann sit in the back looking pretty and doing nothing to generate points. I'd love for interactions and for mechanics to generate points that aren't "have your slann do nothing"....