Skink
Adonime
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Ok so i've been playing warhammer for a couple years now but I've always been a fan of small fights so I don't have a huge experience in 2000+ fights.
However, my army is ready for big battles and it is what i intend to do this weekend...
My usual opponents: 1.Vampire Counts 2.Chaos Warriors* 3.Ogre Kingdom
*this weekend's fight
The list:
Slaan:
1 discipline
BsB
Cupped Hand
Bane Head
Tepok Plake
Hero:
Tupac Skink:
Stegadon's Spear (not sure about the actual english name but it's the magic weapon that boost the Steg's impact hits.)
Stegadon (special choice one)
Skink Priest:
Level 2
Feather Cloak (user flies)
Core:
15 Saurus: Spears, Standard
15 Saurus: Champion, Standard
10 Skink Skirmisher:
10 Skink Skirmsiher:
Special:
12 Temple Gard:
5 Saurus cavalry:
3 Kroxigos:
4 Terradon:
The plan:The purpose of the flying Skink Priest would be to act as the Slann intermediaire thanks to Telepathy and help the Terradons march blocking (if possible). That way, the slann could be placed at the tip of a "V" position of the battle line. There is only 12 Temple Guards for that reason too and since with Ld of 9, stubborn and the battle stantard effect they will probably never flee and cover the precious Lord long enough. The infantry on is side, nobody should touch the Slaan anyway. The other strong hitting units would unleash pain in the *ss of the flanks of the opponent's units if they get to close, giving me time to spell loads of damage before i risk my units. I intend to take the lore of metal for the Slaan and aim the high costing opponent's lord with the aid of Bane Head.
Concerns:My major concern is the lack of shooting in this army. I might consider dropping the Kroxigors and the spear saurus unit's stantard for 2 salamanders and a scroll on the skink. the absence of any scrolls kind of make me uneasy as well.
Ok so that's about it... i wanted some advices because i don't get the feeling that this list is complete yet so leave a comment and i'll try to improve the list from what I'm told!
Merci d'avance
Adonime
However, my army is ready for big battles and it is what i intend to do this weekend...
My usual opponents: 1.Vampire Counts 2.Chaos Warriors* 3.Ogre Kingdom
*this weekend's fight
The list:
Slaan:
1 discipline
BsB
Cupped Hand
Bane Head
Tepok Plake
Hero:
Tupac Skink:
Stegadon's Spear (not sure about the actual english name but it's the magic weapon that boost the Steg's impact hits.)
Stegadon (special choice one)
Skink Priest:
Level 2
Feather Cloak (user flies)
Core:
15 Saurus: Spears, Standard
15 Saurus: Champion, Standard
10 Skink Skirmisher:
10 Skink Skirmsiher:
Special:
12 Temple Gard:
5 Saurus cavalry:
3 Kroxigos:
4 Terradon:
The plan:The purpose of the flying Skink Priest would be to act as the Slann intermediaire thanks to Telepathy and help the Terradons march blocking (if possible). That way, the slann could be placed at the tip of a "V" position of the battle line. There is only 12 Temple Guards for that reason too and since with Ld of 9, stubborn and the battle stantard effect they will probably never flee and cover the precious Lord long enough. The infantry on is side, nobody should touch the Slaan anyway. The other strong hitting units would unleash pain in the *ss of the flanks of the opponent's units if they get to close, giving me time to spell loads of damage before i risk my units. I intend to take the lore of metal for the Slaan and aim the high costing opponent's lord with the aid of Bane Head.
Concerns:My major concern is the lack of shooting in this army. I might consider dropping the Kroxigors and the spear saurus unit's stantard for 2 salamanders and a scroll on the skink. the absence of any scrolls kind of make me uneasy as well.
Ok so that's about it... i wanted some advices because i don't get the feeling that this list is complete yet so leave a comment and i'll try to improve the list from what I'm told!
Merci d'avance
Adonime