The will of Fooq High Slaan of Thazlaaq
Noq Hand of the Heavens
Saurus Old Blood- Blade of Revered Tzunki, Glyph Necklace, Light Armour, Shield.
Cliq Thalax Fist of Noq
Saurus Scar-Vet- Enchanted Shield, Burning Blade of Chotec, Light Armour.
Sliq Phlaq Herald of Noq
Skink Chief- BSB, Cloak of Feathers, Sword of Might, Light Armour, Shield, Javelin.
Chaqax the Record Keeper
Skink Priest- Dispel Scroll, Diadem of Power.
Lvl 2, Ancient Stegadon with Engine of the Gods.
Core
14x Saurus warriors- Shield, Spear, Standard Musco.
14x Saurus warriors- Shield, Spear, Standard Musco.
11x Skinks- Jav, Shield, Musco.
1x Kroxigor.
11x Skinks- Jav, Shield, Musco.
1x Kroxigor.
10 Skinks- Jav, Shield, Musco.
10x Skink Skirmishers- Blowpipes.
Special
3x Terradons.
3x Terradons
4x Kroxigor.
Rare
1x Salamander.
4x Handlers
1x Salamander.
4x Handlers
Wins 1, losses 0, draws 0
Ok the main Changes to the list are.
dropped 2x Kroxigor and split the x4 terradon unit into 2x units of 3 and took 1x unit of 4x Kroxigor. I also squeezed in a small x10 unit of Skinks.
I played 1 game vs Chaos and smashed him. He rushed in the jaws of the army hoping to smash it apart. I used my SKink units and terradons to clear his trash and then used them to draw him out of position and then forced him to charge the saurus units with his money cav units. The 2 characters then chewed up the cav units. The saurus attacks just bounced off the armour. His Giant spent the game cowering behind a hill in a mexican stand off with the Skink skirmishers. Second last turn the jumped on top of the hill and with the terradons help they killed him in a round of shooting.
Having the 2 units of terradons gives even more board control to this list and it helps spread the points around and allow me to have 1 functional unit if the other one receives heavy attention.
The Kroxigors did fairly well in this turn rebuffing 2 charges from Marauder horsemen with flails then helping re-direct 1 of his Chaos Knight units out of position.
I am hopefully gonna get a game soon vs a very good High Elf player this comming weekend so We will see how it holds up.
Cheers Sart.
And Hellbreaker.. Having your Skinks far in front may just be the problem... seeing as if they break they will run back and through your Lines causing the panic... and if they are over 6 inches ahead (Distance needed to avoid panic for broken in combat) Your Saurus are gonna find it hard to support those poor toughness 2 skinks.
