Pinktaco said:
So uhm yeah I'm away from my BRB and I'm not sure exactly how unstable works.
In close combat, instead of taking a break test, Unstable characters/units lose one wound for every point by which they lose combat.
So say for example a ranked up unit manages to charge the Slann, you might think you are safe because the enemy doesn't have magic weapons. So while they can't wound the Slann, the Slann most likely won't be able to wound back with his 1 measly attack.
So looking at what the likely combat result would be...
Slann
BSB +1
War Banner +1 (Note: this is a BRB item that you would likely find useful as an ethereal Slann)
Total = 2
Ranked enemy unit
Ranks +3
Banner +1
Unit charging bonus +1
Total = 5
So the combat result is, the Slann loses by 3, and would therefore lose 3 wounds. On subsequent turns, you'd lose by 2, so in the second round they'd finish off the Slann.
On the flip side, the Slann could get away with charging a unit that only has a banner and no ranks, like a unit of monstrous cav, or even a big monster which doesn't even have a banner option. The only problem you would stumble into as a newer player, is that sometimes you'll run into monsters that have magical attacks (like the skaven Hellpit Abomination) or monstrous cav riders with magical attacks (ensorcelled weapons on skullcrushers, etc.) If you are playing friendly games early on, you could just ask your opponent what equipment each unit has, and whether any of it is magical. Odds are fairly good that the ethereal Slann would be safer in combat with a unit that can't hit him, rather than dodging ranged magical attacks all day.
I'd also advise spending the points for a flying carpet if you are doing the solo-slann, to really boost his mobility. He should still be able to get a 4+ Look out sir! if he is near a unit of infantry (have to see new book). You'll probably want to give him magic resistance 5+ so that his ward save against magic missiles and direct damage goes to a 2+.
So he'll be a bit pricier than a normal Slann, but he'd be great with Death magic or even the signature spells.
Suggested Item combo:
BSB with war banner- For a +2 combat resolution at all times. Just be mindful of where you move him, as he is both general and BSB bubbles.
Arabyan Carpet- "I can show you the woooooorld...." Turn that sad movement 4 into flying movement 10! Charge over the tops of enemy units into their monster units and beat them down with static resolution! Swoop over water glittering in the starlet with princess Jasmin! (Spawning of Bob?)
Obsidian amulet- MR 2
Channelling Staff- to combine with the discipline that allows 3 channel dice to be rolled.