Skink
OmegaRed
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Hi everyone,
I'm attending a small tournament next weekend and I could really use the help of people here. I haven't played Lizardmen for long and I feel I'm at a significant disadvantage to most of the people I will be playing. The tournament is ETC style, so 2250 for me with Lizardmen limits (http://warhammer.org.uk/phpBB/viewtopic.php?f=18&t=68226).
My current list is as follows:
Oldblood - scimitar of the sun resplendant, light armour, enchanted shield, glyph necklace, mounted on carnosaur
Skink Priest - lvl2, engine of the gods diadem of power, dispell scroll
Scar-Veteran - bsb, hide of the cold ones, great weapon
10 skink skirmishers - blowpipes
10 skink skirmishers - blowpipes
19 saurus warriors - full command, spears
18 saurus warriors - full command, spears
6 saurus cavalry - full command, warbanner
3 terradons
3 terradons
1 salamander
Total: 2250
My own thoughts:
- After only one test battle, I have realised if the EotG dies (along with the priest) I only have 2 dispell dice.
- This army has no magic offence, so all it has is combat and defence.
I would really appreciate some experienced advice to toughen this army list up.
I'm attending a small tournament next weekend and I could really use the help of people here. I haven't played Lizardmen for long and I feel I'm at a significant disadvantage to most of the people I will be playing. The tournament is ETC style, so 2250 for me with Lizardmen limits (http://warhammer.org.uk/phpBB/viewtopic.php?f=18&t=68226).
My current list is as follows:
Oldblood - scimitar of the sun resplendant, light armour, enchanted shield, glyph necklace, mounted on carnosaur
Skink Priest - lvl2, engine of the gods diadem of power, dispell scroll
Scar-Veteran - bsb, hide of the cold ones, great weapon
10 skink skirmishers - blowpipes
10 skink skirmishers - blowpipes
19 saurus warriors - full command, spears
18 saurus warriors - full command, spears
6 saurus cavalry - full command, warbanner
3 terradons
3 terradons
1 salamander
Total: 2250
My own thoughts:
- After only one test battle, I have realised if the EotG dies (along with the priest) I only have 2 dispell dice.
- This army has no magic offence, so all it has is combat and defence.
I would really appreciate some experienced advice to toughen this army list up.