Temple Guard
Silverbolt
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Re: Escalation League (947 points)
Oh sweet cold-blooded vengeance!! This week's match was against the Ogre Kingdoms twerp from about a month ago. When I got paired with him, I was immediately bummed because I was so excited to play my new Bastiladon and here was an opponent who wasn't going to be social or positive at all. Also, instead of a full 4'x4' portion of the table, we squeezed in to 4'x3' and shared the table with another match. Again, bummed me out as I was pulling out my models and getting ready to deploy.
Obviously, he pulled out his 10 models, looked bored, and wandered off while I was setting up. The other two guys we were sharing the table with was my DE adversary from the past 3 games and the Empire player who was really cool to me the last time I played the OK twerp. While the kid was MIA, the Empire player quietly told me he found out from the coordinator the kid was a 40K expert, not Fantasy, and that he didn't really know how to play Fantasy much more than me. He told me not to hesitate to make the kid show me rules in his book and to ask the coordinator for help.
So, we had a ruins and a forest in the middle of the table creating a narrow corridor to my right and a large open corridor to my left. I asked if he was fine with the terrain as is, and he said whatever. He started off deploying his Ironblaster on a hill in the corner of the "left large corridor." I was hoping he would do this. He did not realize I could squeeze my Salamander, Saurus unit, and Bastiladon all into the "narrow right corridor" of the table and use the terrain to my advantage. So I deployed my Saurus. He put his melee unit across from them (5 ogres and a hero). I placed my Bastiladon on the Saurus right flank next to the table edge. He put a unit of 5 Leadbelchers facing down the wide left corridor. I squeezed my Salamander on the right flank of my Saurus. He was done deploying so I put my skinks next to the salamander. Then I scouted my chameleons as close to that Ironblaster's flank as I could. I then found out he didn't know how scouts worked.
He went first. He moved his Ironblaster closer to my chameleons, but didn't know how to shoot his it. The coordinator helped us out and he overshot the skink Skirmishers. He flipped out when his Leadbelchers got -3 to shoot at my chameleons and only managed to kill 1 of the 5. He marched the combat unit forward. My 4 chameleons shot at the iron blaster and did 4 wounds! He said something about skinks being able to wound it at all being BS. My Skirmishers marched up the wide side of the forest and shot the combat unit through the space between the forest and ruins. Dealt 1 wound to the hero and 1 to an ogre. Bastiladon did 1 wound from the D6 STR 4 version. Salamander did 1 wound so 1 ogre down. They passed their panic test.
His next turn he undershot the Ironblaster. The Leadbelchers moved towards the chameleons and killed 3 of the 4. I passed the panic test. He forgot to move his combat unit! My chameleon shot but did not wound the Ironblaster this time. My skinks moved a little more through the pass between terrain pieces and shot at the combat unit. Did a couple wounds. Salamander moved forward and shot, did a couple wounds. Bastiladon moved and did several wounds from the 2D6 STR 5 version. The rest of the back row (2 ogres) dead. Saurus move close enough to bait him to charge.
His Leadbelchers finish off the chameleon. He shoots a cannonball at my Saurus unit and only kills 2. He remembers the combat unit this time. He wheels to charge the skinks. He rolls his dice and is all "yes, I got them!" I told him I was going to flee. "What?" Yeah, I get to choose a charge reaction and I am fleeing. So my skinks flee and his combat unit is now exposed. My turn and my skinks fail to rally and run a few more inches landing right in between the Leadbelchers and the Ironblaster. Saurus declare charge but he flees. They inch forward a little. The ogres eat more flaming attacks from the Salamander and Bastiladon who move forward to keep position with the Saurus.
He decides to use his grapeshot option on the skinks and misfires. He finishes off his Ironblaster. He removes it, tosses some dice, and gripes "well there goes the game" and storms off for a couple minutes. The Empire and DE players exchange glances with me. Finally he comes back and I remind him he still has two units on the board. His Leadbelchers roll very well and wipe all 10 skinks. He rallies his combat unit and ends his turn. Saurus charge again and this time he holds. They make it in. I declare flank charge with the Bastiladon. I roll and he makes it. "That 6 is cocked, reroll it!" Now, you guys know how there are skull pits and cracks all over those GW Realm of Battle boards. There have been tons of cocked dice all game and now he is wanting a reroll. I look at the DE/Emprie guys and say "sure, even though cocked dice haven't mattered for the past hour, ok." I reroll it and fail the charge. Because of the I bonus, the Cold One attacks first and kills one of the Ogres in the front row. His hero goes and kills a couple Saurus. He starts trying to cheat me out of attacks in my 2nd/3rd row by claiming the far row isn't in base to base with his hero and last ogre anymore. I prove beyond doubt that they still get there attacks and then tell him to make it fair I'll divide the attacks properly between the hero and the ogre. My Saurus kill the ogre and leave the hero with 1 wound. He tries 3 times to do combat resolution before my Scar Vet gets his turn to attack. I finally get him to stop. The Scar Vet then crushes the hero. His Leadbelchers spend the rest of the game running from my army, 3 of them surviving.
I gave him a big smile and stuck my hand out to shake his hand. "Good game buddy." He turned and stormed off. I called the coordinator over to score us. Without any prompting, the DE and Empire guys tell him the kid was unsportsmanlike. He suffers a 200 point hit for that on top of the loss.
Now I am at 947 points and need to think on what to add! Kinda wish I had a second Bastiladon...
Oh sweet cold-blooded vengeance!! This week's match was against the Ogre Kingdoms twerp from about a month ago. When I got paired with him, I was immediately bummed because I was so excited to play my new Bastiladon and here was an opponent who wasn't going to be social or positive at all. Also, instead of a full 4'x4' portion of the table, we squeezed in to 4'x3' and shared the table with another match. Again, bummed me out as I was pulling out my models and getting ready to deploy.
Obviously, he pulled out his 10 models, looked bored, and wandered off while I was setting up. The other two guys we were sharing the table with was my DE adversary from the past 3 games and the Empire player who was really cool to me the last time I played the OK twerp. While the kid was MIA, the Empire player quietly told me he found out from the coordinator the kid was a 40K expert, not Fantasy, and that he didn't really know how to play Fantasy much more than me. He told me not to hesitate to make the kid show me rules in his book and to ask the coordinator for help.
So, we had a ruins and a forest in the middle of the table creating a narrow corridor to my right and a large open corridor to my left. I asked if he was fine with the terrain as is, and he said whatever. He started off deploying his Ironblaster on a hill in the corner of the "left large corridor." I was hoping he would do this. He did not realize I could squeeze my Salamander, Saurus unit, and Bastiladon all into the "narrow right corridor" of the table and use the terrain to my advantage. So I deployed my Saurus. He put his melee unit across from them (5 ogres and a hero). I placed my Bastiladon on the Saurus right flank next to the table edge. He put a unit of 5 Leadbelchers facing down the wide left corridor. I squeezed my Salamander on the right flank of my Saurus. He was done deploying so I put my skinks next to the salamander. Then I scouted my chameleons as close to that Ironblaster's flank as I could. I then found out he didn't know how scouts worked.
He went first. He moved his Ironblaster closer to my chameleons, but didn't know how to shoot his it. The coordinator helped us out and he overshot the skink Skirmishers. He flipped out when his Leadbelchers got -3 to shoot at my chameleons and only managed to kill 1 of the 5. He marched the combat unit forward. My 4 chameleons shot at the iron blaster and did 4 wounds! He said something about skinks being able to wound it at all being BS. My Skirmishers marched up the wide side of the forest and shot the combat unit through the space between the forest and ruins. Dealt 1 wound to the hero and 1 to an ogre. Bastiladon did 1 wound from the D6 STR 4 version. Salamander did 1 wound so 1 ogre down. They passed their panic test.
His next turn he undershot the Ironblaster. The Leadbelchers moved towards the chameleons and killed 3 of the 4. I passed the panic test. He forgot to move his combat unit! My chameleon shot but did not wound the Ironblaster this time. My skinks moved a little more through the pass between terrain pieces and shot at the combat unit. Did a couple wounds. Salamander moved forward and shot, did a couple wounds. Bastiladon moved and did several wounds from the 2D6 STR 5 version. The rest of the back row (2 ogres) dead. Saurus move close enough to bait him to charge.
His Leadbelchers finish off the chameleon. He shoots a cannonball at my Saurus unit and only kills 2. He remembers the combat unit this time. He wheels to charge the skinks. He rolls his dice and is all "yes, I got them!" I told him I was going to flee. "What?" Yeah, I get to choose a charge reaction and I am fleeing. So my skinks flee and his combat unit is now exposed. My turn and my skinks fail to rally and run a few more inches landing right in between the Leadbelchers and the Ironblaster. Saurus declare charge but he flees. They inch forward a little. The ogres eat more flaming attacks from the Salamander and Bastiladon who move forward to keep position with the Saurus.
He decides to use his grapeshot option on the skinks and misfires. He finishes off his Ironblaster. He removes it, tosses some dice, and gripes "well there goes the game" and storms off for a couple minutes. The Empire and DE players exchange glances with me. Finally he comes back and I remind him he still has two units on the board. His Leadbelchers roll very well and wipe all 10 skinks. He rallies his combat unit and ends his turn. Saurus charge again and this time he holds. They make it in. I declare flank charge with the Bastiladon. I roll and he makes it. "That 6 is cocked, reroll it!" Now, you guys know how there are skull pits and cracks all over those GW Realm of Battle boards. There have been tons of cocked dice all game and now he is wanting a reroll. I look at the DE/Emprie guys and say "sure, even though cocked dice haven't mattered for the past hour, ok." I reroll it and fail the charge. Because of the I bonus, the Cold One attacks first and kills one of the Ogres in the front row. His hero goes and kills a couple Saurus. He starts trying to cheat me out of attacks in my 2nd/3rd row by claiming the far row isn't in base to base with his hero and last ogre anymore. I prove beyond doubt that they still get there attacks and then tell him to make it fair I'll divide the attacks properly between the hero and the ogre. My Saurus kill the ogre and leave the hero with 1 wound. He tries 3 times to do combat resolution before my Scar Vet gets his turn to attack. I finally get him to stop. The Scar Vet then crushes the hero. His Leadbelchers spend the rest of the game running from my army, 3 of them surviving.
I gave him a big smile and stuck my hand out to shake his hand. "Good game buddy." He turned and stormed off. I called the coordinator over to score us. Without any prompting, the DE and Empire guys tell him the kid was unsportsmanlike. He suffers a 200 point hit for that on top of the loss.
Now I am at 947 points and need to think on what to add! Kinda wish I had a second Bastiladon...