I like to field Heavy Saurus Armies, they are tough, durable and they are dependable.... except against ogres. Ogres are a crime against Lizardmen
Lizardmen Saurus Warrior:
M4 WS3 BS0 S4 T4 W1 I1 A2 Ld8
Ogre Bull
M6 WS3 BS2 S4 T4 W3 I2 A3 Ld7
nomatter how you look at it, Lizardmen suck at fighting Ogres...
With I1 it mean that Ogres get to go first, and clobber Saurus Butts, while all our armour is getting hammered off thanks to those Ogre Clubs.
We get flanked, even with skinks protecting them, because he runs at them, and the skinks can't do shit against 6 Ogre bulls running at them, hammering them and then hammering into the flank of Saurus Warriors who are also pinned down by 6 more!
not to mention these ogres, compared to their fighting prowess, are dirt-cheap, and far to easy to use. "Run at them and hit them"
I mean, I can pay 35 points per CoC, and I might be able to get 3 attacks at WS4 off per model, with a 2+ armoursave(sorry, make that a 6+ thanks to Ogre Clubs and Gutsmagic), but I have to take a stupidity test to get that kind of power.
then there is the excess in Killing Blows! yeah, Killing blow, they have it on their lords, on their heroes, on their chariots and they can even put it on rares and specials.... So someone please explain to me why, for the love of the Old Ones, why would Killing blow work on Cavallery and Riden monsters?
Yes, I had a Carnosaur, and he used Killing blow to get a Saurus Lord off a carnosaur... What the hell? How does one do that?!
So, that said... how do I blast these brainless Brutes off my Continent so that they will think not twice but 15 times before they try to set foot in Lustria again?
Lizardmen Saurus Warrior:
M4 WS3 BS0 S4 T4 W1 I1 A2 Ld8
Ogre Bull
M6 WS3 BS2 S4 T4 W3 I2 A3 Ld7
nomatter how you look at it, Lizardmen suck at fighting Ogres...
With I1 it mean that Ogres get to go first, and clobber Saurus Butts, while all our armour is getting hammered off thanks to those Ogre Clubs.
We get flanked, even with skinks protecting them, because he runs at them, and the skinks can't do shit against 6 Ogre bulls running at them, hammering them and then hammering into the flank of Saurus Warriors who are also pinned down by 6 more!
not to mention these ogres, compared to their fighting prowess, are dirt-cheap, and far to easy to use. "Run at them and hit them"
I mean, I can pay 35 points per CoC, and I might be able to get 3 attacks at WS4 off per model, with a 2+ armoursave(sorry, make that a 6+ thanks to Ogre Clubs and Gutsmagic), but I have to take a stupidity test to get that kind of power.
then there is the excess in Killing Blows! yeah, Killing blow, they have it on their lords, on their heroes, on their chariots and they can even put it on rares and specials.... So someone please explain to me why, for the love of the Old Ones, why would Killing blow work on Cavallery and Riden monsters?
Yes, I had a Carnosaur, and he used Killing blow to get a Saurus Lord off a carnosaur... What the hell? How does one do that?!
So, that said... how do I blast these brainless Brutes off my Continent so that they will think not twice but 15 times before they try to set foot in Lustria again?