Troglodon
hellbreaker
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It's a 1/12 chance for us to do anything to it with skinks, I know. I'm not too well-versed with steam tanks, but I can imagine throwing random junk at it (like a stegadon or a Carnosaur.) should at least help you. You really only need a few wounds to stop it in it's tracks. Really, Stegadons have S5, so that's -2 (unless ST ignores modifiers like that) so those few wounds are saved on a 4+ and really, 4+ is reliable and all that but it makes a huge difference. Meanwhile Carnosaurs being S7 makes that a -4, so a 6+ save and then d3 wounds. You should be able to knock off a few wounds from it.Tubbe said:Saurus doesn't do much against a Steam Tank.
In theory you're correct, if you face anti magic you better have something that doesn't rely on magic, though the problem is that the Steam Tank is imune to anything the Lizards has besides magic.
So an anti magic empire army is just rolling right over you, with nothing stopping it.
Or if that fails put priority on the magical defence (warriors priests in this case) and smack them around. Halberdiers(I take it that's the new lolomgwut empire block?) only does so much against saurus. So you can expect to draw in combat, until any of your scar-vets/oldbloods/Gor-Rok decides to put their opinion in, unless they challenged the warrior priest in which case it's a mission completed.
When that is done you can once again blow the tank up as much as you like.
Now, do note that I have no idea how this would play out, mainly because I haven't had the 'pleasure' to play against any old rust buckets, and I don't ever put emphasis on magic. So the point of an anti-magic list makes me laugh.
Cheers!