Saurus
Thebestlazyguy
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My first real game of Warhammer is going to be against a seasoned Dwarf army player (he's been collecting for three years now) and as soon as i have a fully assembled 2000 point army. My plan is (and yes i realize it doesnt seem to make sense) is to go with a magically strong army. My opponent prefers to base his army on his cannons and gunners so i want to take the lore of life. Using my Slann with knowlege of the full lore, i plan on casting the rain spell that forces his cannons, guns etc to have to roll 6s. this should protect my army whilst i advance. for added protection, i will give my EotG the Protective spell, and advance it behind my two saurus units, just in case the cannons do go off. i also plan on using the mountain spell against his gunners, as he places them on top of mountains (clearly). once i get to the dwarven army, i have to worry about him flanking me, as ive played him in a skirmish once before and i noticed he likes doing this. i plan on using my skinks/COC to intercept any flanking units while my saurus take on whatever units remain. well from the point i haven't thought out the rest of my plan, as i think i should be good once i get to that point. yes i know dwarfs are magically resistant and they get plus two to their dispell dice, so i hope that with a few lucky rolls i wont have too much trouble from that aspect of the game. If anyone can spot any other possible flaws with my plan (other than the ones i already stated) i would really like to know how i could improve my plan. id like to show this guy up, because hes kind of a conceited jerk lol thanks for any tips anyone can give me. oh and sorry for not knowing the specific spell names. i cant remember them, and i hope you know the ones im talking about