Skink
Schneelachs
Member
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Hello Guys,
DT is in a good Spot after GHB so lets discuss...
Allegiance: Seraphon - Constellation: Dracothion's Tail -
Grand Strategy: Take What's Theirs -
Triumphs: Inspired
LEADERS
Slann Starmaster (265)* - General - Command Trait: Ancient Knowledge - Artefact: Godbeast Pendant - Universal Spell Lore: Flaming Weapon
Saurus Astrolith Bearer (140)**
UNITS
5 x Saurus Guard (115)*
10 x Skinks (75)* - Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)* - Boltspitters Celestite Daggers & Star Bucklers
2 x Salamander Hunting Pack (280)*
2 x Salamander Hunting Pack (280)**
2 x Salamander Hunting Pack (280)**
BEHEMOTHS
Krondspine Incarnate of Ghur (400)** - Allies
ENDLESS SPELLS & INVOCATIONS Purple Sun of Shyish (70)
CORE BATTALIONS *Battle Regiment **Battle Regiment TOTAL: 1980/2000 WOUNDS: 79 LEADERS: 2/6 BATTLELINES: 3 (3+) BEHEMOTHS: 1/4 ARTILLERY: 0/4 ARTEFACTS: 1/1 ENDLESS SPELLS & INVOCATIONS: 1/3 ALLIES: 400/400 REINFORCED UNITS: 3/4 DROPS: 2
Krondspine is a tanky option to hold something for a longer time, at least 2 rounds of fighting.
Slann gets at least the first round additinal +1 cast/bind from Krondspine
Purple sun ist now like an auto include, how many players added a Starseer for 145 points just to have the possibility to reduce the save of one unit by one. Now you have for 70 points an AOE Buff -1 Save, plus the possiblity to kill a Model (yes also something like a Maw Crusher) on a roll of 1.
Krondspine also can give All Out Attack to all near by sallis if you need to storm in meele
A 2 Drop is now significant better, because a lot of people will go for Bounty Hunter so in avarage you will see 3+ Drop lists.
Sallis is again in the meta after the removed the Hunter list.
I am free to Discuss!
DT is in a good Spot after GHB so lets discuss...
Allegiance: Seraphon - Constellation: Dracothion's Tail -
Grand Strategy: Take What's Theirs -
Triumphs: Inspired
LEADERS
Slann Starmaster (265)* - General - Command Trait: Ancient Knowledge - Artefact: Godbeast Pendant - Universal Spell Lore: Flaming Weapon
Saurus Astrolith Bearer (140)**
UNITS
5 x Saurus Guard (115)*
10 x Skinks (75)* - Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)* - Boltspitters Celestite Daggers & Star Bucklers
2 x Salamander Hunting Pack (280)*
2 x Salamander Hunting Pack (280)**
2 x Salamander Hunting Pack (280)**
BEHEMOTHS
Krondspine Incarnate of Ghur (400)** - Allies
ENDLESS SPELLS & INVOCATIONS Purple Sun of Shyish (70)
CORE BATTALIONS *Battle Regiment **Battle Regiment TOTAL: 1980/2000 WOUNDS: 79 LEADERS: 2/6 BATTLELINES: 3 (3+) BEHEMOTHS: 1/4 ARTILLERY: 0/4 ARTEFACTS: 1/1 ENDLESS SPELLS & INVOCATIONS: 1/3 ALLIES: 400/400 REINFORCED UNITS: 3/4 DROPS: 2
Krondspine is a tanky option to hold something for a longer time, at least 2 rounds of fighting.
Slann gets at least the first round additinal +1 cast/bind from Krondspine
Purple sun ist now like an auto include, how many players added a Starseer for 145 points just to have the possibility to reduce the save of one unit by one. Now you have for 70 points an AOE Buff -1 Save, plus the possiblity to kill a Model (yes also something like a Maw Crusher) on a roll of 1.
Krondspine also can give All Out Attack to all near by sallis if you need to storm in meele
A 2 Drop is now significant better, because a lot of people will go for Bounty Hunter so in avarage you will see 3+ Drop lists.
Sallis is again in the meta after the removed the Hunter list.
I am free to Discuss!
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