Salamander
airjamy
Well-Known Member
- Messages
- 824
- Likes Received
- 611
- Trophy Points
- 93
Why should Sauri get all the cool weapons? My Slann uses that Dragon Slaying Sword just as well as that puny Oldblood!
++ Characters [825 pts] ++
Slann Mage-Priest [450 pts]
(Hand weapon, General, Battle Standard Bearer, Dragon Slaying Sword, Lore Familiar, Higher State Of Mind, Illusion)
Skink Priest [375 pts]
(Hand weapon, Light armour (Calloused hide), Level 2 Wizard, Ancient Stegadon with Engine of the Gods, Ruby Ring of Ruin, Elementalism)
++ Core Units [743 pts] ++
10 Skink Skirmishers [50 pts]
(Javelins and shields, calloused hides (counts as light armour))
10 Skink Skirmishers [50 pts]
(Javelins and shields, calloused hides (counts as light armour))
10 Skink Skirmishers [50 pts]
(Javelins and shields, calloused hides (counts as light armour))
18 Temple Guard [309 pts]
(hand weapons, halberds, and shields, scaly skin (counts as heavy armour), Revered Guardian (champion), Standard bearer, Musician)
18 Saurus Warrior [284 pts]
(Hand weapons and shields, scaly skin (counts as heavy armour), Shieldwall, Spawn Leader (champion), Standard bearer)
++ Special Units [175 pts] ++
1 Bastiladon [175 pts]
(thunderous bludgeon and Solar Engine, Skink Crew (x3) with hand weapons and Javelins (required))
++ Rare Units [255 pts] ++
1 Ancient Stegadon (0-1 Stegadon or Troglodon per 1,000 points) [255 pts]
(Great horns and Engine of the Gods, Skink Crew (x5) with hand weapons and javelins (required))
---
Created with "Old World Builder"
[https://old-world-builder.com]
The trick? Spectral Doppelganger. An Etheareal Slann probably survives a turn or even more against enemy Behemoths since he is Etheareal. With Spectral Doppelganger (which he casts on a 5+ due to the double Engine and which he always has due to Lore Familiar) he gets 2d6 auto hits with Monster Slayer. Hide your Dragons, because my Slann is coming to town!
The rest of the list is just a ton of artillery and sturdy blocks to force your opponent to come to you, as that goes along best with the double Engine which i think are mandatory for the +5 vs enemy 4+ denies. Bastiladon adds more magical artillery to overload enemy dispels and makes the Sauri ini 2, which matters if the enemy brings stomps/great weapons in prolonged combats.
++ Characters [825 pts] ++
Slann Mage-Priest [450 pts]
(Hand weapon, General, Battle Standard Bearer, Dragon Slaying Sword, Lore Familiar, Higher State Of Mind, Illusion)
Skink Priest [375 pts]
(Hand weapon, Light armour (Calloused hide), Level 2 Wizard, Ancient Stegadon with Engine of the Gods, Ruby Ring of Ruin, Elementalism)
++ Core Units [743 pts] ++
10 Skink Skirmishers [50 pts]
(Javelins and shields, calloused hides (counts as light armour))
10 Skink Skirmishers [50 pts]
(Javelins and shields, calloused hides (counts as light armour))
10 Skink Skirmishers [50 pts]
(Javelins and shields, calloused hides (counts as light armour))
18 Temple Guard [309 pts]
(hand weapons, halberds, and shields, scaly skin (counts as heavy armour), Revered Guardian (champion), Standard bearer, Musician)
18 Saurus Warrior [284 pts]
(Hand weapons and shields, scaly skin (counts as heavy armour), Shieldwall, Spawn Leader (champion), Standard bearer)
++ Special Units [175 pts] ++
1 Bastiladon [175 pts]
(thunderous bludgeon and Solar Engine, Skink Crew (x3) with hand weapons and Javelins (required))
++ Rare Units [255 pts] ++
1 Ancient Stegadon (0-1 Stegadon or Troglodon per 1,000 points) [255 pts]
(Great horns and Engine of the Gods, Skink Crew (x5) with hand weapons and javelins (required))
---
Created with "Old World Builder"
[https://old-world-builder.com]
The trick? Spectral Doppelganger. An Etheareal Slann probably survives a turn or even more against enemy Behemoths since he is Etheareal. With Spectral Doppelganger (which he casts on a 5+ due to the double Engine and which he always has due to Lore Familiar) he gets 2d6 auto hits with Monster Slayer. Hide your Dragons, because my Slann is coming to town!
The rest of the list is just a ton of artillery and sturdy blocks to force your opponent to come to you, as that goes along best with the double Engine which i think are mandatory for the +5 vs enemy 4+ denies. Bastiladon adds more magical artillery to overload enemy dispels and makes the Sauri ini 2, which matters if the enemy brings stomps/great weapons in prolonged combats.
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