Chameleon Skink
Tokek
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With the new FAQ for the General's Handbook we now seem to have a rule for Dracothion's tail which is both easily understood and functional.
So limitations first:
Just as a proof of concept we could run a new implementation of the old Shadowstrike + Kroak
Lord Kroak (450)
Slann Starmaster (260)
Saurus Astrolith Bearer (160)
Saurus Scar-Veteran on Cold One (100)
Skink Starpriest (80)
Units
15 x Saurus Knights (300) -Lances
5 x Saurus Knights (100) -Blades
5 x Saurus Knights (100) -Blades
4 x Razordons (160)
Battalions Firelance Starhost (110)
Dracothion's Tail (60)
Scenery Balewind Vortex (100)
Now Saurus Knights are not ripperdactyls but 15 of them all buffed up are a credible threat to most things and to an extent the purpose is to make the opponent turtle up so Kroak can do his work unhindered. If you can find Mystical Terrain they are actually terrifying.
Is anyone else really tempted to get onboard the Dracothion express?
Instead of setting up a unit from this battalion on the battlefield, you can place it to one side and say that it is set up waiting to appear at Kuoteq’s command as a reserve unit. You can set up one reserve unit waiting to appear at Kuoteq’s command for each unit from the same battalion you set up on the battlefield.
In your hero phase, you can set up one or more of the reserve units waiting to appear at Kuoteq’s command on the battlefield more than 9" from any enemy units and wholly within 18" of Kuoteq. However, each reserve unit set up on the same turn must be a different unit chosen from a different warscroll – Kuoteq cannot command the same unit to appear more than once in the same turn. Reserve units that [appeared at Kuoteq’s command/are set up on the battlefield for the first time] cannot move in the following movement phase. Any reserve units waiting to appear at Kuoteq’s command which are not set up on the battlefield before the start of the fourth battle round are slain
This is very interesting and because it works quite differently to any normal form of summoning it has some unique things we can do - plus some limitations.In your hero phase, you can set up one or more of the reserve units waiting to appear at Kuoteq’s command on the battlefield more than 9" from any enemy units and wholly within 18" of Kuoteq. However, each reserve unit set up on the same turn must be a different unit chosen from a different warscroll – Kuoteq cannot command the same unit to appear more than once in the same turn. Reserve units that [appeared at Kuoteq’s command/are set up on the battlefield for the first time] cannot move in the following movement phase. Any reserve units waiting to appear at Kuoteq’s command which are not set up on the battlefield before the start of the fourth battle round are slain
So limitations first:
- Tricks to increase the spell range of a Slann have no effect on this rule
- 'Wholly within' means no conga-lines out
- Only one of each unit type per turn - although really that is also a normal summoning restriction
- No picking units at the time - only the ones you set aside can come in this way
- You must still deploy at least half your units - this is not a null deploy list or even close to it
- Better bring units in by the end of turn 3
- Totally reliable so long as your Slann lives, no rolls to fail
- The battalion can contain any Seraphon unit so you can keep anything off the table - even Kroak
- Units can be in battalions and have those special rules
- Summoned units can be warlord etc
- Not using up any of your spellcasting ability and no real limit on how many units come in
Just as a proof of concept we could run a new implementation of the old Shadowstrike + Kroak
Lord Kroak (450)
Slann Starmaster (260)
Saurus Astrolith Bearer (160)
Saurus Scar-Veteran on Cold One (100)
Skink Starpriest (80)
Units
15 x Saurus Knights (300) -Lances
5 x Saurus Knights (100) -Blades
5 x Saurus Knights (100) -Blades
4 x Razordons (160)
Battalions Firelance Starhost (110)
Dracothion's Tail (60)
Scenery Balewind Vortex (100)
Now Saurus Knights are not ripperdactyls but 15 of them all buffed up are a credible threat to most things and to an extent the purpose is to make the opponent turtle up so Kroak can do his work unhindered. If you can find Mystical Terrain they are actually terrifying.
Is anyone else really tempted to get onboard the Dracothion express?