@ASSASSIN_NR_1 Yeah I basically copy/pasted "his" list and added some thing. I don't think blowpipes should gain Quick To Fire, I'm personally more into BS4, but that's just me. The reasons are the following:
1) Camo skinks would essentially need QTF as well which isn't exactly needed.
2) QTF would streamline blowpipes to be more reminiscent of Javelins. I don't think that should be the case. BS4 would still come with all the downsides of blowpipes, but actually make them useable.
Just my opinion though. I do, however, agree with the upgrade part
@Trociu I completely agree.
@LawGnome In many ways I agree with what you're saying although we'd be talking 2 bolt throwing stegs at 500pts ^^ It's about creating choices and decent solutions that'll make people take some of the less used units. Currently the baby steg doesn't serve much of a purpose and sure the chief won't magically fix all problems, but it would be one way and one way to monitor usage of baby steg.
To the 3 of you - it's absolutely correct concerning ease of dice rolls concerning PF and something I'd like to point out once it's updated - for instance a CoR unit is very annoying to play with because:
1) separate roll for character (or use seperate dice lol).
2) separate roll for front rank saurus riders.
3) separate roll for mounts.
4) separate roll for second rank saurus riders.
5) separate roll for the new predatory fighter rolls.
6) Any rerolls (e.g. harmonic convergence) can be added on top of this.
Rerolling a PF attack is confusing and especially for your opponent. It's very hard for a player who isn't used to play against us to keep track of what's going on. At best you can cut the above down to 4 different rolls, but that's insane as is because the unit really isn't that big.