Hello guys. It's nice to see a project from my home country see a little recognition, so I've gone over the Lizardmen army list in the still untranslated Openhammer compendium and compiled for you the main changes.
-General stuff:
Cold Blooded is still there, it's just not indicated in the unit profiles to save space.
Predatory Fighter is completely gone, for some reason.
All Lizardmen units add +1d6 to their vision when Night Fighting rules are in play.
All instances of Aquatic have been replaced by Strider(rivers and lakes), which is pretty much the same thing.
All skinks gain Poisoned Attacks for free.
New special rule, Veteran: once per game the unit can reroll all failed To Hit and To Wound rolls until the end of the phase.
Notes on weapons: a second hand weapon now gives -1WS but can be taken while mounted, great weapons give -2 Initiative instead of ASL, pikes are like two-handed spears that also give +1S when charged from the front.
Monster, Monstrous Infantry etc. no longer get Stomp/Thunderstomp, most get Impact Hit to compensate.
-Slann Mage-Priest:
Cost increased to 310
Gained +1 I and A
Lost all previous special rules, replaced by Strider (rivers and lakes) and Poisoned Attacks
No more Disciplines of the Old Ones but can be upgraded to level 5 for 50 pts
-Oldblood:
Cost increased to 170
Gained +1 I
Gained Veteran but Scaly Hide nerfed to 5+
Changed equipment costs: AHW for 4pts, spear 6pts, halberd 8pts, great weapon 12pts, light armor and shield both 4pts
Can now also take a large shield (+2 armor save) for 8pts
Cost of mounts reduced to 20pts for Cold One and 200 for Carnosaur
-Scar-Veteran:
Cost increased to 95
Gained Veteran
Cost of equipment same as Oldblood
-Skink Chief:
Cost increased to 45
Gained Poisoned Attacks
Can now have both a melee and a ranged weapon
Blowpipe, javelins and spear cost 4pts
Can mount a Cold One for 20pts
Cost to mount a Terradon or Ripperdactyl decreased to 30 and 35pts respectively, cost for the Stegadon reduced to 200
Can no longer be the army's BSB
-Skink Priest:
-1 Ld
Gained Poisoned Attacks
Lost access to the Lore of Beasts but Gained the Lore of Light and the all-new priestly Domain of Water
Can take a javelin or blowpipe for 2pts
Can mount a Troglodon for 150pts, a regular Stegodon for 200pts or a Terradon for 30pts
-Saurus Warriors:
+1 I, -1 Ld
No longer have shields by default
Can take shields for 1pt/model, large shields for 3pts/model or pikes for 1pt/model, can no longer have spears
-Skink Cohorts:
Size 20+
Get Poisoned Attacks for free but no longer have javelins by default, can get them back at +1pt/model
Kroxigors upped to 55pts each and you can take one every 10 instead of every 8
Kroxigors now must always be in the front row
Spells and shooting attacks hit a Kroxigor on a roll of 1-4 and a Skink on a 5-6 instead of the opposite
-Jungle Swarms:
Cost reduced to 30pts
+1M +2I -2W -2A -5Ld
Lost "They're Everywhere!", gained Immune to Psychology, Skirmisher, Forest Strider and enemies have a -1 on all attacks against them
-Skink Skirmishers:
Gained Vanguard and Poisoned Attacks, can have a musician and a standard bearer
-Chameleon Skinks:
Cost reduced to 11pts
Gained Poisoned Attacks
Chameleons now just improves cover saves
-Terradon Riders:
Cost decreased to 30pts
Terradons get +1 I
Lost Fear, gained Strider (rivers and lakes), riders have Poisoned Attacks
Get shields for free but can no longer take fireleech bolas
Rocks can be dropped every turn instead of once per game
-Ripperdactyl Riders:
Cost decreased to 35pts
Ripeprdactyls get +1WS
Lost Toad Rag and Killing Blow, riders get Frenzy too and also Poisoned Attacks
-Kroxigors:
Cost increased to 55
+1I, -1 Ld
Lost Strider, gained Impact Hit (1)
Can replace great weapons with halberds for free
Kroxigor Ancient now costs 15pts
-Temple Guards:
Cost increased to 15pts
-1 Ld
Lost Sacred Duty and Guardians, gained Veteran
No longer come with shields, can take shields at +1pt/model or large shields at +3pts/model
-Cold One Riders:
Cost reduced to 28pts
-1 Ld
Come with spears by default
Can take a magic standard
-Skink Cavalry:
A blast from the past. They're just skinks with spears and shields on Cold Ones, 20pts each, size 5+, can take a magic standard
-Stegadon:
Cost reduced to 210
Lost Stubborn, Impact Hits reduced to d3, crew gained Poisoned Attacks
Giant Bow must be bought for 10pts but now ignores armor
Can no longer take Sharp Horns or Unstoppable Stampede but by default it gets +1S on the charge and its Impact Hits cause d3 wounds
-Ancient Stegadon
Disappeared for the moment
-Bastiladon:
Cost increased to 175
Gained +2M and +1S
Lost Impervious Defence and Always Strikes Last, gained Impact Hits (d3) and Immune to Psychology, crew gets Poisoned Attacks
Thunderous Bludgeon no longer targets only the rear arc and also caused d3 wounds
The entire Ark of Sotek/Solar engine thingy has been replaced by the ability to cast Banishment from the Lore of Light
-Troglodon:
No longer available as a stand-alone choice, only as a mount for a Skink Priest
Lost Strider, Arcane Vessel and Primeval Roar, gained Immune to Psychology and Impact hits (d3)
Spit Venom had Multiple Wounds (d3) replaced with Multiple Shots (d6)
-Salamanders/Razordons:
Salamander cost reduced to 70
No longer have handlers or any related rules
Lost Strider and gained Impact Hit (1)
Fire Spout now works exactly like a Fire Thrower, which in Openhammer can hit distant targets similarly to the Torrent rule from 40k
Shooting Barbs gained Multiple Shots (d6)
-Carnosaur:
+1WS
Already starts Frenzied
Gained Impact Hits (d3)
Can no longer take Bloodroar or Loping Stride
-Cold One:
Exactly identical
TL,DR: Skink power!
-General stuff:
Cold Blooded is still there, it's just not indicated in the unit profiles to save space.
Predatory Fighter is completely gone, for some reason.
All Lizardmen units add +1d6 to their vision when Night Fighting rules are in play.
All instances of Aquatic have been replaced by Strider(rivers and lakes), which is pretty much the same thing.
All skinks gain Poisoned Attacks for free.
New special rule, Veteran: once per game the unit can reroll all failed To Hit and To Wound rolls until the end of the phase.
Notes on weapons: a second hand weapon now gives -1WS but can be taken while mounted, great weapons give -2 Initiative instead of ASL, pikes are like two-handed spears that also give +1S when charged from the front.
Monster, Monstrous Infantry etc. no longer get Stomp/Thunderstomp, most get Impact Hit to compensate.
-Slann Mage-Priest:
Cost increased to 310
Gained +1 I and A
Lost all previous special rules, replaced by Strider (rivers and lakes) and Poisoned Attacks
No more Disciplines of the Old Ones but can be upgraded to level 5 for 50 pts
-Oldblood:
Cost increased to 170
Gained +1 I
Gained Veteran but Scaly Hide nerfed to 5+
Changed equipment costs: AHW for 4pts, spear 6pts, halberd 8pts, great weapon 12pts, light armor and shield both 4pts
Can now also take a large shield (+2 armor save) for 8pts
Cost of mounts reduced to 20pts for Cold One and 200 for Carnosaur
-Scar-Veteran:
Cost increased to 95
Gained Veteran
Cost of equipment same as Oldblood
-Skink Chief:
Cost increased to 45
Gained Poisoned Attacks
Can now have both a melee and a ranged weapon
Blowpipe, javelins and spear cost 4pts
Can mount a Cold One for 20pts
Cost to mount a Terradon or Ripperdactyl decreased to 30 and 35pts respectively, cost for the Stegadon reduced to 200
Can no longer be the army's BSB
-Skink Priest:
-1 Ld
Gained Poisoned Attacks
Lost access to the Lore of Beasts but Gained the Lore of Light and the all-new priestly Domain of Water
Can take a javelin or blowpipe for 2pts
Can mount a Troglodon for 150pts, a regular Stegodon for 200pts or a Terradon for 30pts
-Saurus Warriors:
+1 I, -1 Ld
No longer have shields by default
Can take shields for 1pt/model, large shields for 3pts/model or pikes for 1pt/model, can no longer have spears
-Skink Cohorts:
Size 20+
Get Poisoned Attacks for free but no longer have javelins by default, can get them back at +1pt/model
Kroxigors upped to 55pts each and you can take one every 10 instead of every 8
Kroxigors now must always be in the front row
Spells and shooting attacks hit a Kroxigor on a roll of 1-4 and a Skink on a 5-6 instead of the opposite
-Jungle Swarms:
Cost reduced to 30pts
+1M +2I -2W -2A -5Ld
Lost "They're Everywhere!", gained Immune to Psychology, Skirmisher, Forest Strider and enemies have a -1 on all attacks against them
-Skink Skirmishers:
Gained Vanguard and Poisoned Attacks, can have a musician and a standard bearer
-Chameleon Skinks:
Cost reduced to 11pts
Gained Poisoned Attacks
Chameleons now just improves cover saves
-Terradon Riders:
Cost decreased to 30pts
Terradons get +1 I
Lost Fear, gained Strider (rivers and lakes), riders have Poisoned Attacks
Get shields for free but can no longer take fireleech bolas
Rocks can be dropped every turn instead of once per game
-Ripperdactyl Riders:
Cost decreased to 35pts
Ripeprdactyls get +1WS
Lost Toad Rag and Killing Blow, riders get Frenzy too and also Poisoned Attacks
-Kroxigors:
Cost increased to 55
+1I, -1 Ld
Lost Strider, gained Impact Hit (1)
Can replace great weapons with halberds for free
Kroxigor Ancient now costs 15pts
-Temple Guards:
Cost increased to 15pts
-1 Ld
Lost Sacred Duty and Guardians, gained Veteran
No longer come with shields, can take shields at +1pt/model or large shields at +3pts/model
-Cold One Riders:
Cost reduced to 28pts
-1 Ld
Come with spears by default
Can take a magic standard
-Skink Cavalry:
A blast from the past. They're just skinks with spears and shields on Cold Ones, 20pts each, size 5+, can take a magic standard
-Stegadon:
Cost reduced to 210
Lost Stubborn, Impact Hits reduced to d3, crew gained Poisoned Attacks
Giant Bow must be bought for 10pts but now ignores armor
Can no longer take Sharp Horns or Unstoppable Stampede but by default it gets +1S on the charge and its Impact Hits cause d3 wounds
-Ancient Stegadon
Disappeared for the moment
-Bastiladon:
Cost increased to 175
Gained +2M and +1S
Lost Impervious Defence and Always Strikes Last, gained Impact Hits (d3) and Immune to Psychology, crew gets Poisoned Attacks
Thunderous Bludgeon no longer targets only the rear arc and also caused d3 wounds
The entire Ark of Sotek/Solar engine thingy has been replaced by the ability to cast Banishment from the Lore of Light
-Troglodon:
No longer available as a stand-alone choice, only as a mount for a Skink Priest
Lost Strider, Arcane Vessel and Primeval Roar, gained Immune to Psychology and Impact hits (d3)
Spit Venom had Multiple Wounds (d3) replaced with Multiple Shots (d6)
-Salamanders/Razordons:
Salamander cost reduced to 70
No longer have handlers or any related rules
Lost Strider and gained Impact Hit (1)
Fire Spout now works exactly like a Fire Thrower, which in Openhammer can hit distant targets similarly to the Torrent rule from 40k
Shooting Barbs gained Multiple Shots (d6)
-Carnosaur:
+1WS
Already starts Frenzied
Gained Impact Hits (d3)
Can no longer take Bloodroar or Loping Stride
-Cold One:
Exactly identical
TL,DR: Skink power!