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8th Ed. Dinosaur Rampage list - 2500 points

Skaven Slave

capsian

Clan Eshin
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Howdy!

In a few weeks I am going to be playing in a mini-tourney with friends in the area that play. It will be about six of us total I believe. So far here are the armies that will be present: 2 lizardmen (one being me), dark elves, skaven, ogres, and wood elves.

With my favorite models of the lizardmen army being the carnosaurs and stegadon I thought it would be fun to put all of them I have in one list and see how it fares. I'm also gearing up for a possible 40ish man tourney in a couple of months and if I have fun with this list and it is semi-competitive I just may take it.

My idea on this list is to enhance what the carnosaur and stegs do best (wounds and impact hits). Let me know your thoughts and what I may can tweak to improve the list.

Lords

Old Blood - Carnosaur, enchanted shield, pirahna blade, dawnstone, crown of command

Heroes

Skink Chief - ancient stegadon, warspear

Skink priest - lvl 2, cube of darkness

Skink Priest - dispel scroll

Core

42 Saurus Warriors - full command

x10 Skink Skirmishers

x10 Skink Skirmishers

Special

x5 Chameleon Skinks

x6 Chameleon Skinks

Stegadon

Rare

Ancient Stegadon

Salamander - extra handler

Salamander - extra handler



I thought about changing up the list by removing the salamanders and having my stegadon changed to an ancient, but my thought is the salamanders can pose enough of a threat and are cheap enough that I'll use them almost as a decoy. Use them and my skinks to hold up my non-dinosaur flank. Then my opponent will either leave them alone and let my salamanders get lots of shots off or take care of the salamanders and free up my stegs& carnosaur to rampage through where I want them to.
 
capsian said:
Lords

Old Blood - Carnosaur, enchanted shield, pirahna blade, dawnstone, crown of command
This looks like a fun build! Of course your biggest problem is Ogre and Skaven Warmachines. I would normally council a Charmed Shield to, almost, negate the first canon shot. I'm not sure that would be any more effective than keeping the Enchanted Shield and hoping for the Dice-gods favor.

Heroes

Skink Chief - ancient stegadon, warspear
Warspear looks nice, 2D6 S6 impact hits, it does leave your Chief a little exposed though. Then again he does have a 2+ Howda Save...

Skink priest - lvl 2, cube of darkness

Skink Priest - dispel scroll
Good way to shut down a magic phase with theses two

Core

42 Saurus Warriors - full command
Sword and Board or spears? Horde or buss? either could be usefull and there is always a reform

x10 Skink Skirmishers

x10 Skink Skirmishers

Special

x5 Chameleon Skinks

x6 Chameleon Skinks
Plenty of skirmishing/harasing/warmachine hunters

Stegadon

Rare

Ancient Stegadon

Salamander - extra handler

Salamander - extra handler

I like this list. Nice to se a fun "semi-competitive" list with out a slann from time to time. Definately do not take out the Salamanders. They are just too good and will be more helpfull than a few more S6 impact hits/thunderstomps.
 
Thanks! Yeah, I'm looking forward to trying out the list. I think it is going to be a bunch of fun.

The saurus are all sword and board. I prefer the extra parry save and I think I'm planning on using them to bog down a particularly nasty unit until my big boys can get in to flank or rear charge.
 
Explain how a skink chief in the howdah gets a 2+ save. I'm pretty sure this is wrong, but I'd sure like to know, thanks!
 
Those in a howdah get a +3 armor save in a regular steg and an ancient provides a +2.
 
Actually realized today that I wasn't taking into account that the enchanted shield is more points for LM. So I will have to adjust to the following: light armor, charmed shield and to cover the points I will remove 1 cham skink from the unit of 6 to make both 5.
 
walkertexasranger said:
enchanted shield "more points for LM"?!
Huh
As written in Q&A, when an item is in the army book and in the BRB, you have to take the army book cost. Which is 15 point instead of 5 for the enchanted shield.
 
You could also take a regular shield and a Dragonhelm. Same save as Enchanted Shield and 2+ Ward against fire as well. Though the Charmed Shield is very good on a monster rider.
 
I got to use this list for the first time Monday night and went up against my bud who plays Ogres.

Highlights - I one shot his giant with my old blood thanks to some slightly above average rolls and the pirahna blade
- Nearly making his unit of iron guts flee because of a flank charge by my salamander that won combat res by 1. If it wasn't for bsb reroll they would have fled :)

Lowlights
-My old blood being run down when I fled from a front and flank charge that was coming right after killing the giant.

I ended up winning fairly convincingly. Although I really learned just how fragile my monsters can be if I don't set up my match-ups correctly. I need to work on getting multiple monsters into the same combat or flank charges otherwise I'm at a disadvantage. Especially against ogres who take away my thunderstomps, which is a sizable part of my list's killy power.

I'm also going to try and tweak the list to get my skink chief turned into a bsb as I want that rerollable cold-blooded 6 for the other stegs as much as possible.
 
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