Slann
Scalenex
Keeper of the Indexes
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Obviously the Elves will be harder to beat if they can cherry pick the best units of the High Elves, Dark Elves, and Wood Elves codexes, but are they fundamentally changed? I am going to issue the opinion that an army list tailored to fight specific Elf armies would look very similar to each other and to a list to find an ET mega-Elf army.
All three elf armies have fairly ordinary spearmen with minor special abilities.
All three elf armies have Core shooters that hit fairly often at a fairly low strength. They all have a scouting archer variant. Two out of three of the Elf armies have an elite harder hitting archer variant. Two out of three of the Elves have identical cheap bolt throwers. Wood Elves get the consolation prize of crazy useful enchanted arrows.
Two of the armies have Eagles, one has harpies which do the mostly the same thing.
All three elf armies have elite great weapon troops for Special with a fluffy special ability.
All three elf armies have at least nine lores to choose from and some way to boost their magic slightly above the norm.
Two out of three of them have heavy hitting knight options (though the WEs are glass cannons). All three have light fast cavalry options. Two out of three of them have weird bound spell using cavalry with Ward saves. Two out of three of them have medium hitting flyers.
Dark Elves get Hydras and Hydra-esque monsters, High Elves Phoenixes, and Wood Elves get entish support troops.
So I'm not sure what the magic formula for beating elves is, but does anyone want to contest my generalization that an army that can beat Wood Elves should be able to beat High Elves, Dark Elves, or an Elven host about as well?
All three elf armies have fairly ordinary spearmen with minor special abilities.
All three elf armies have Core shooters that hit fairly often at a fairly low strength. They all have a scouting archer variant. Two out of three of the Elf armies have an elite harder hitting archer variant. Two out of three of the Elves have identical cheap bolt throwers. Wood Elves get the consolation prize of crazy useful enchanted arrows.
Two of the armies have Eagles, one has harpies which do the mostly the same thing.
All three elf armies have elite great weapon troops for Special with a fluffy special ability.
All three elf armies have at least nine lores to choose from and some way to boost their magic slightly above the norm.
Two out of three of them have heavy hitting knight options (though the WEs are glass cannons). All three have light fast cavalry options. Two out of three of them have weird bound spell using cavalry with Ward saves. Two out of three of them have medium hitting flyers.
Dark Elves get Hydras and Hydra-esque monsters, High Elves Phoenixes, and Wood Elves get entish support troops.
So I'm not sure what the magic formula for beating elves is, but does anyone want to contest my generalization that an army that can beat Wood Elves should be able to beat High Elves, Dark Elves, or an Elven host about as well?