Cold One
Cptn Timmy
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Hey everyone,
I recently had a battle against high elves and i was wondering if anyone had answers for how to deal with a frost chicken. I am wondering if anyone has any specific answers for it, because all i can think of in our army is magic. That being said what lore has an answer because i am trying to see what lore i can get a spell or two off safely without having to 6 dice a damaging spell. I.e. what lore has spells i can threaten with early on so that i have dice left to throw at a banishment or a spell like that. The other answer i can see is to trap it with movement and send a carnosaur or a stegadon in to it. That being said you will never catch the pheonix unless your opponent chooses to commit it. So do you set a trap? And risk a good unit? I feel that with my lizardmen i line up with a full chess set but sometimes am staring across at 8 rooks. The other flying beast i have trouble with is the terrorgheist ( not as hard to deal with) because my opponent will never commit it past his hordes of zombies. Although i know that poison and low level dmg spells are pretty effective against the bats. One time i walked between worlds a unit of chameleons to get a Good shot at the terrorghiest and wiped it out. Anyways .Sorry for the rambling, but any help would be greatly appreciated .
I recently had a battle against high elves and i was wondering if anyone had answers for how to deal with a frost chicken. I am wondering if anyone has any specific answers for it, because all i can think of in our army is magic. That being said what lore has an answer because i am trying to see what lore i can get a spell or two off safely without having to 6 dice a damaging spell. I.e. what lore has spells i can threaten with early on so that i have dice left to throw at a banishment or a spell like that. The other answer i can see is to trap it with movement and send a carnosaur or a stegadon in to it. That being said you will never catch the pheonix unless your opponent chooses to commit it. So do you set a trap? And risk a good unit? I feel that with my lizardmen i line up with a full chess set but sometimes am staring across at 8 rooks. The other flying beast i have trouble with is the terrorgheist ( not as hard to deal with) because my opponent will never commit it past his hordes of zombies. Although i know that poison and low level dmg spells are pretty effective against the bats. One time i walked between worlds a unit of chameleons to get a Good shot at the terrorghiest and wiped it out. Anyways .Sorry for the rambling, but any help would be greatly appreciated .