Razordon
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Bibamus said:actually, he doesn't get a ward save from the war-spear, the impact hits become magical, thats why i suggested it.
as for spells, i'd rather go for shadow. while pit of shades is only usefull on the treeman (maybe treekin and dryads but i have no ideea what I they have) you still have steed of shadow for a scar vet with GW and venom and unseen lurker to get your slow saurus in position/to charge, not to mention the magic missile thingy against T3
lore of metal usually relies on armor and WE's barely have any.
Oh yeah, a Chief on ancient steg with war spear would wreck a treeman (8 hits on avarage, 4 wounds and he only gets a 6+ save and no ward). I don't see how the Shadow Lore is good vs WE however. Drayds have in6 and skirmish making pit pretty useless, And the treekins got 3. 1 pit on Treekins does 3 partial hits = 1.5 hits, 0.75 doesnt dodge and die (0.75 of 3 wounds = 2.25 wounds). Spirit of the Forge on Treekin does 7 hits, causing 2.33 wounds that gets doubled to 4.66 (about twice as good as pit).
Metal
Good spells: Spirit of the Forge owns treekins and treemens. Disitillation of Silver owns pretty much everything in the WE army (2D6 flaming S4 hits). Transmutation of Lead, WE relies on killing stuff, with -1 to hit and wound they won't be able to drop many sauruses.
So-so / bad spells: Law of gold is pretty shoddy as there aren't any super powerful magic items for WE. Commandment of Brass is 100% useless. Rule of Burning iron is good against their nobles when combined with Banehead, can easily snipe an annoying BSB as they usually have 5+ or 4+ save, but other than nobles and the ocassional Treeman hit it won't do much good.
Shadow:
Good spells: Pit of Shades is very effective against the treeman, as it has 67% chance of killing him outright (67% of 6 wounds = 4.02, still worse than Spirit of the forge). Its ok against treekins but against anything else its pretty useless since WE have great In. Unseen lurker is nice to get off charges with as WE usually gets them off otherwise. Can be a real surprise to turn a saurus block then charge with magic. Steed of shadows is ok if you play with Scar vets, as you cen send a scar vet flying into archers, but if you have your scar vets mounted or no scar vets at all its 100% useless.
So-so / bad spells: Crown is useless, your slann is usually in the centre of your own army and you will damage yourself more than your opponent with it. Creeping Death is crap, it deals 3D6 S1 hits with no saves, good against knights, crap against stuff with no save (wounds on 6s so it causes an avarage of less than 2 wounds). Shades of Death can be good to gain fear immunity but you already have good LD an all combat troops in the WE army is immune to psych,
As the 6th spell in both lores are pretty much only anti treeman spells it comes down to Lurker vs Destillation of silver & Transmutation of lead. In my experience a good damage spell is vital against WE.