Terradon
Gor-rok
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After my spectacular and unexpected massacre against the Tzeench Daemons in our last league battle, I had hoped to breath easy for a bit and fight some elves or something. Inevitably, the Daemon player got to challenge first, and he's not going to pull any punches this time in our third battle. I strongly suspect a mixed list, but with a bunch of Slaanesh anti-leadership stuff as the focus.
His Lord of Change rolled bad on the defeat chart and permanently died after being pelted with skink darts last game. That's actually a bad thing for me, however, since he can create a new General character now and surprise me. I am fairly certain of the following making an appearance:
1) -2 to my leadership within 12" banner
2) The Masque
3) Heralds with a "force you to try and charge them" ability
4) Probably a Secret Keeper big demon with all the usual nastiness
5) Flamers
My character is a Slann who has becalming, mystery, rumination, cupped hands, bane head, and a plain battle standard.
The battle is 3000 points, with various bonuses earned throughout the campaign. One unit of my choice has free "hatred", I get an extra 100 victory points at the end of the game, and I have 240 gold (extra points) to spend on my list. He on the other hand has "scouts", which means that I have to set up all my units on the table before he ever places one of his.
If I can win this battle, I'll be in the top three contenders for taking the final territory. If I lose, I'm cut off again and might as well hang up my salamander flame template until 8th edition. I need to be prepared for the worst, and I'm not above going full-on cheese whiz if it means the hated and alarmingly cheap points costing Daemons are held at bay yet again.
I've never faced a Slaanesh Daemon before, but I have it on reasonably good authority that it's coming and I'd like to know what tricks to expect. Does anyone have any experience with this kind of foe?
His Lord of Change rolled bad on the defeat chart and permanently died after being pelted with skink darts last game. That's actually a bad thing for me, however, since he can create a new General character now and surprise me. I am fairly certain of the following making an appearance:
1) -2 to my leadership within 12" banner
2) The Masque
3) Heralds with a "force you to try and charge them" ability
4) Probably a Secret Keeper big demon with all the usual nastiness
5) Flamers
My character is a Slann who has becalming, mystery, rumination, cupped hands, bane head, and a plain battle standard.
The battle is 3000 points, with various bonuses earned throughout the campaign. One unit of my choice has free "hatred", I get an extra 100 victory points at the end of the game, and I have 240 gold (extra points) to spend on my list. He on the other hand has "scouts", which means that I have to set up all my units on the table before he ever places one of his.
If I can win this battle, I'll be in the top three contenders for taking the final territory. If I lose, I'm cut off again and might as well hang up my salamander flame template until 8th edition. I need to be prepared for the worst, and I'm not above going full-on cheese whiz if it means the hated and alarmingly cheap points costing Daemons are held at bay yet again.
I've never faced a Slaanesh Daemon before, but I have it on reasonably good authority that it's coming and I'd like to know what tricks to expect. Does anyone have any experience with this kind of foe?