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AoS Crazy Lists and weird ideas

Hey all,

I was wondering what you think of this list? It's basically a 1 trick pony revolving around a MASSIVE alpha strike with knights that MW on 6s getting aa whole bunch of buffs:

Starborne
Constellation: Dracothion's Tail
Leaders:

Saurus Scar Veteran on Carnosaur
Artefact: Godbeast Pendant
Weapon: Celestite Warspear

Saurus Oldblood on Carnosaur
Artefact: Blade of Realities
Command Trait: Mighty War Leader

Lord Kroak
Spell: Hand of Glory

Battlelines:
Saurus Knights x 20
Saurus Knights x 20
Saurus Knights x 10

Battalions:
Firelance Starhost

The gameplan is simple: use hunters steed, put your batalion in reserve, and then drop it down close to the enemy, teleport in your general with LoSaT, buff up with Wrath of the Seraphon, Saurian Savagery, all out attack/hand of glory, and charge in there (rerolling your charge roll with wardrums if need be). hitting on 2s, rerolling 1s, 6s on hit add another hit, 6s on wounds give mortal wounds. Damage from the weapons themselves and the jaws attacks are icing on the cake.

It's cheesy and all-in as hell, but could be fun.

What do we think?
 
Hey all,

I was wondering what you think of this list? It's basically a 1 trick pony revolving around a MASSIVE alpha strike with knights that MW on 6s getting aa whole bunch of buffs:

Starborne
Constellation: Dracothion's Tail
Leaders:

Saurus Scar Veteran on Carnosaur
Artefact: Godbeast Pendant
Weapon: Celestite Warspear

Saurus Oldblood on Carnosaur
Artefact: Blade of Realities
Command Trait: Mighty War Leader

Lord Kroak
Spell: Hand of Glory

Battlelines:
Saurus Knights x 20
Saurus Knights x 20
Saurus Knights x 10

Battalions:
Firelance Starhost

The gameplan is simple: use hunters steed, put your batalion in reserve, and then drop it down close to the enemy, teleport in your general with LoSaT, buff up with Wrath of the Seraphon, Saurian Savagery, all out attack/hand of glory, and charge in there (rerolling your charge roll with wardrums if need be). hitting on 2s, rerolling 1s, 6s on hit add another hit, 6s on wounds give mortal wounds. Damage from the weapons themselves and the jaws attacks are icing on the cake.

It's cheesy and all-in as hell, but could be fun.

What do we think?
Try to put starpriest to get 2 mortals on 6 to wound
 
Hey all,

I was wondering what you think of this list? It's basically a 1 trick pony revolving around a MASSIVE alpha strike with knights that MW on 6s getting aa whole bunch of buffs:

Starborne
Constellation: Dracothion's Tail
Leaders:

Saurus Scar Veteran on Carnosaur
Artefact: Godbeast Pendant
Weapon: Celestite Warspear

Saurus Oldblood on Carnosaur
Artefact: Blade of Realities
Command Trait: Mighty War Leader

Lord Kroak
Spell: Hand of Glory

Battlelines:
Saurus Knights x 20
Saurus Knights x 20
Saurus Knights x 10

Battalions:
Firelance Starhost

The gameplan is simple: use hunters steed, put your batalion in reserve, and then drop it down close to the enemy, teleport in your general with LoSaT, buff up with Wrath of the Seraphon, Saurian Savagery, all out attack/hand of glory, and charge in there (rerolling your charge roll with wardrums if need be). hitting on 2s, rerolling 1s, 6s on hit add another hit, 6s on wounds give mortal wounds. Damage from the weapons themselves and the jaws attacks are icing on the cake.

It's cheesy and all-in as hell, but could be fun.

What do we think?

Kroak can't take hand of glory, but other than that i've played a similarish list in coalesced. The big problem you'll face is getting alpha'd. The second biggest problem is missing your charges. With only a +1 and the built in reroll from your drummer, those 9'' charges aren't exactly consistent, and then your knights are kinda just hanging out there in the breeze. If the whole strategy is putting units outside of 9 and charging in, you'll need a way to make that a little more reliable (like bringing cogs.) Also, i've found that you're rarely getting 10 knights into combat, let alone 20.

Random note, but Better Part of Valor is going to be a huge pain for you. It's consistently the battleplan i've had the most issues with with my own knight list.

Definitely a fun list, but I think the whole army would just be better in coalesced. The tiny benefit you're getting from being able to keep the knights in the sky doesn't outweigh the massive damage and survivability increase you get in coalesced. This list is losing over 100 attacks just by not being coalesced.
 
Allegiance: Seraphon
- Constellation: Thunder Lizard

Leaders
Slann Starmaster (260)
Engine of the Gods (260)
Skink Priest (70)
Skink Priest (70)
Skink Priest (70)

Battleline
Stegadon (240)
- Weapon: Skystreak Bow
Stegadon (240)
- Weapon: Skystreak Bow
Stegadon (240)
- Weapon: Skystreak Bow

Behemoths
Bastiladon (220)
Bastiladon (220)

Endless Spells / Terrain / CPs
Geminids of Uhl-Gysh (60)
Emerald Lifeswarm (50)

Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 81
 
Allegiance: Seraphon
- Constellation: Thunder Lizard

Leaders
Slann Starmaster (260)
Engine of the Gods (260)
Skink Priest (70)
Skink Priest (70)
Skink Priest (70)

Battleline
Stegadon (240)
- Weapon: Skystreak Bow
Stegadon (240)
- Weapon: Skystreak Bow
Stegadon (240)
- Weapon: Skystreak Bow

Behemoths
Bastiladon (220)
Bastiladon (220)

Endless Spells / Terrain / CPs
Geminids of Uhl-Gysh (60)
Emerald Lifeswarm (50)

Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 81

I LOVE everything about this!
 
I miss Tiktaq'to

Allegiance: Seraphon
- Constellation: Coalesced
Skink Starseer (140)
- Spell: Tide of Serpents
Skink Starpriest (120)
- Spell: Hand of Glory
Skink Starpriest (120)
- Spell: Celestial Harmony
Terradon Chief (70)
- General
- Command Trait: Nimble
- Artefact: Sacred Stegadon Helm

Terradon Chief (70)
10 x Skinks (60)
- Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (60)
- Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (60)
- Boltspitters Celestite Daggers & Star Bucklers
9 x Terradon Riders (270)
- Sunleech Bolas
9 x Terradon Riders (270)
- Sunleech Bolas
9 x Terradon Riders (270)
- Sunleech Bolas
6 x Ripperdactyl Riders (160)
6 x Ripperdactyl Riders (160)
3 x Ripperdactyl Riders (80)
3 x Ripperdactyl Riders (80)

Total: 1990 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 188

Rippers charge chaff and clear way for the bombers. Bombers come in and blow up the important things. Terradons and Rippers clean up the left overs.
 
I would trim some skink to put a Starpriest to have them do poisoned attacks, but i fear it would ruin the list. :p

(joking. 240 wounds to chew through would still be hard)
If my colleagues and I didnt lose the ability to make skinks autopass morale checks. I'd of included one to have as a centerpiece and bodyguard for kroak
 
No Slann seraphon?

Gives us more points for more stuff. This list has lots of bodies, lots of threats, double battalion, only 5 drops, and a shot at a triumph.

Allegiance: Seraphon
- Constellation: Koatl's Claw

Leaders
Saurus Scar-Veteran on Carnosaur (210)
- General
- War Spear
- Command Trait: Dominant Predator
- Artefact: Eviscerating Blade

Skink Starseer (140)
- Spell: Celestial Harmony
Skink Starpriest (120)
- Artefact: Incandescent Rectrices
- Spell: Hand of Glory

Skink Priest (70)
Terradon Chief (70)
- Artefact: Cloak of Feathers

Battleline
15 x Saurus Knights (300)
- Lances
5 x Saurus Knights (100)
- Lances
5 x Saurus Knights (100)
- Lances
40 x Skinks (240)
- Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (60)
- Boltspitters Celestite Daggers & Star Bucklers

Units
9 x Terradon Riders (270)
- Sunleech Bolas

Battalions
Firelance Temple-host (160)
Shadowstrike Temple-host (150)

Total: 1990 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 157
 
Last edited:
No Slann seraphon?

Gives us more points for more stuff. This list has lots of bodies, lots of threats, double battalion, only 5 drops, and a shot at a triumph.

Allegiance: Seraphon
- Constellation: Koatl's Claw

Leaders
Saurus Scar-Veteran on Carnosaur (210)
- General
- War Spear
- Command Trait: Dominant Predator
- Artefact: Eviscerating Blade

Skink Starseer (140)
- Spell: Celestial Harmony
Skink Starpriest (120)
- Artefact: Incandescent Rectrices
- Spell: Hand of Glory

Skink Priest (70)
Terradon Chief (70)
- Artefact: Cloak of Feathers

Battleline
15 x Saurus Knights (300)
- Lances
5 x Saurus Knights (100)
- Lances
5 x Saurus Knights (100)
- Lances
40 x Skinks (240)
- Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (60)
- Boltspitters Celestite Daggers & Star Bucklers

Units
9 x Terradon Riders (270)
- Sunleech Bolas

Battalions
Firelance Temple-host (160)
Shadowstrike Temple-host (150)

Total: 1990 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 157
Did somebody say onlyslanns?
 
No Slann seraphon?

Gives us more points for more stuff. This list has lots of bodies, lots of threats, double battalion, only 5 drops, and a shot at a triumph.

Allegiance: Seraphon
- Constellation: Koatl's Claw

Leaders
Saurus Scar-Veteran on Carnosaur (210)
- General
- War Spear
- Command Trait: Dominant Predator
- Artefact: Eviscerating Blade

Skink Starseer (140)
- Spell: Celestial Harmony
Skink Starpriest (120)
- Artefact: Incandescent Rectrices
- Spell: Hand of Glory

Skink Priest (70)
Terradon Chief (70)
- Artefact: Cloak of Feathers

Battleline
15 x Saurus Knights (300)
- Lances
5 x Saurus Knights (100)
- Lances
5 x Saurus Knights (100)
- Lances
40 x Skinks (240)
- Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (60)
- Boltspitters Celestite Daggers & Star Bucklers

Units
9 x Terradon Riders (270)
- Sunleech Bolas

Battalions
Firelance Temple-host (160)
Shadowstrike Temple-host (150)

Total: 1990 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 157

Why so many Knights on the first unit? You'll barely make more than 8 fight. I'd put 10+10+5. An also Terradons... I despise unit of 9, unless you're doing a conga-screen, you won't place the 9 bombs; you are just paying a tax to make sure 6 does.
 
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