This is how I would build it with that:
Allegiance: Seraphon
Slann Starmaster (260)
- General
- Trait: Great Rememberer
- Artefact: Incandescent Rectrices
Skink Starpriest (80)
- Artefact: Prism of Amyntok
Engine of the Gods (220)
- Artefact: Coronal Shield
40 x Skinks (200)
- Boltspitters & Star Bucklers
40 x Skinks (200)
- Boltspitters & Star Bucklers
10 x Skinks (60)
- Boltspitters & Star Bucklers
2 x Salamanders (80)
3 x Skink Handlers (40)
Bastiladon (280)
Bastiladon (280)
Thunderquake Starhost (170)
Tepepe'Tikek's March(100)
Reinforcement Points (0)
Total: 1980 / 2000
Allies: 0 / 400
However, if my question about the Kroxigor in combination with the Starpriest's Serpent staff here:
http://www.lustria-online.com/threa...r-their-jaws-like-a-steel-trap-ability.20318/ would be right, then I might very well have gone for the Kroxigor as well. Because while the chance is very low to get that 6+ wound roll with their bite attacks, and you still have to win the minigame, the reward of double the mortal wounds would make it somewhat worth it. (you could trade one of your Bastiladons in your batallion idea for a Stegadon, and with the 40 points trade your Razordons to get another 160 points to make a powerful 6 model Kroxigor unit, and buff that with the Slann's Vast Intellect).
Provided my question is right about the Kroxigor, then this build would be perfect for a 2500 point army
Allegiance: Seraphon
Slann Starmaster (260)
- General
- Trait: Great Rememberer
- Artefact: Incandescent Rectrices
Skink Starpriest (80)
- Artefact: Prism of Amyntok
Skink Starseer (200)
Engine of the Gods (220)
- Artefact: Coronal Shield
40 x Skinks (200)
- Boltspitters & Star Bucklers
40 x Skinks (200)
- Boltspitters & Star Bucklers
20 x Skinks (120)
- Boltspitters & Star Bucklers
10 x Skinks (60)
- Boltspitters & Star Bucklers
6 x Kroxigor (320)
Bastiladon (280)
Bastiladon (280)
Thunderquake Starhost (170)
Tepepe'Tikek's March(100)
Reinforcement Points (0)
Total: 2500 / 2500
Allies: 0 / 400
With this build you'd basically have a strong Monster and Kroxigor combo, which would be able to deal with all those mortal wound dealers and hard hitters our enemy often has. So you could for instance teleport in a Bastiladon with the Engine of the gods (buffs on the Engine of the gods) and try and charge in both if you choose the Swift stance at the end of the set up phase, and took the Slann's command if you went first for rerolls in the shooting phase (honestly, now that I think about it, this would make the Slann's command a LOT more useful!). With 1 unit of 10 Skinks to act as the personal attendees aka expendable meatshield for the Slann/Starpriest/Starseer, and the other 3 units of Skinks being able to go to objectives and skirmish with the enemy. And if you lose a Kroxigor model, then no worries, because their resistance only makes them
hit harder
You'd still only have a 50% chance of gaining the first effect mind you, and those rerolls don't save your Engine of the Gods from the many mortal wounds spams that the enemy often brings, so it is far from a "I win build", as you still have to take a LOT into consideration with regards to the enemy. You know, I really like how this idea turned out
