Here is a list that I believe would work well:
Seraphon Oldblood on Carnosaur (Coronal Shield)
Saurus Scar-Veteran on Carnosaur (Blade of Realities)
Skink Priest
Skink Starpriest
Slann Starmaster (General, Vast Intelect, Incandecent Rectrices)
3 x (5) Saurus Cavalry
2 x (20) Skink Units
1 x (6) Ripperdactils
Dracothion's Tail
Firelance Starhost
Shadowstrike Starhost
With this configuration you have a single deployment, everything in dracothion's tail:
You would deploy the two units of skinks, the star priest and the priest, and a unit of saurus knights.
on the first turn roll for constellation and hope to get the +1 to charge, if not try to change it, summon the two carnosaurs as they are different warcrolls, summon one unit of cavalry, strap the trap with the ripperdactils and use masters of space and time to move the skink priest or in not necessary the other unit of taurus knights. Cast the curse of father and than use priestly trappings, if it doesn't go off on a 3 use the curse of dice roll to make it pass.
If you do this right you should be able to charge 6 rippers 2 carnosaurs and a unit of saurus knights on the first turn. That should be enough to destroy anything threatening.
meanwhile use the two units os skinks and the other unit of taurus knights to get objectives.
how do you guys like this one?