Temple Guard
LordRibbit
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Yeah I did toy with that idea but I thought extra mortal wound output would be more beneficial seeing as that's what was lacking the most. 2d3 (3d3 if demons) per turn will hopefully help get rid of most low wound characters or finish bigger things offYeah I like that's it's pretty well balanced, although it would be nice to really reap the benefits of the oldblood command ability as I think only the sunblood makes the best use of it. When it really shines is with another carnosaur or something. That said it could be definitely worth losing the prism on the Astrolith bearer and giving the sunblood the -2 rend so at least now with his 7? Attacks they will be all -2